Hi,
I'm experiencing a strange behavior on Bloom/Glare effect when using 360 Cubemap projection, that is: when there's a Disk, Rectangle or IES light with visible directly turned ON above che camera I get this strange distortion of the FX (as you can see in the image attached).
The workaround that I'm using right now it's simply to not place cameras above the lights, or turn OFF the light's Visible directly parameter and place a geometry with Light Material right behind it.
Is it a normal behavior or it's some kind of bug? It's happening also to someone else?