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[Max] Daily Builds
Corona Renderer 7 for 3ds Max - Daily Builds Changelog
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Topic: Corona Renderer 7 for 3ds Max - Daily Builds Changelog (Read 44237 times)
2020-09-16, 17:03:48
maru
Corona Team
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Posts: 12752
Marcin
Corona Renderer 7 for 3ds Max - Daily Builds Changelog
*You can always get the newest build at the usual location
[link]
*
«
Last Edit: 2021-07-21, 17:58:34 by maru
»
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2020-09-16, 23:30:31
Reply #1
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
This post is reserved to be used for compiling a full "all changes since v6" changelog as v7 daily builds get released.
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2020-09-16, 23:32:20
Reply #2
Ryuu
Former Corona Team Member
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Michal
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
Note that all changes in this build will be released in v6 hotfix, so this is more of a hotfix preview than actual v7 daily build.
Fixed crash when Falloff Map with fresnel type and world - z axis direction is applied to refraction
Fixed DR being stuck when rendering second frame of an animation
Fixed the issue where having Norwegian locale lead to 3ds Max crash at startup.
Fixed: Scatter missed update in IR causing "popping" while scrubbing timeline
Fixed LEGION_STOP in scene with falloff + RGB multiply maps combo
Reverted behaviour of the no tiling mode in CoronaBitmap which was causing unwanted results when used as a mask
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2020-11-06, 15:36:55
Reply #3
rowmanns
Corona Team
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
Added support for Ornatrix v7 (the older versions are no longer supported)
Fixed scene parsing taking longer in each frame
Does not fix prolonging geometry parsing, this will be addressed in the future
Fixed crash of 3ds Max caused by our quad menu
Fixed falloff map built-in color mixing
Removed the old displacement method. Only 2.5d displacement method remains.
This currently breaks combinations of displacement + light emission and displacement + fast rounded edges mode. This will be fixed over the course of daily builds
In Corona Scatter, the parameter limiting number of instances displayed in the viewport is now colored when the limit gets exceeded.
Added displaced primitives to the VFB stats tab
Added new render stamp option: displacement primitives: %sd
Displacement primitives are also published in maxscript with getStatistic(15)
Fixed bug in Light solver precomputation that caused crashes in IR
CoronaBitmap now automatically removes NaNs and INFs from input images
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2020-11-13, 19:30:25
Reply #4
rowmanns
Corona Team
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2020-11-13.exe
Fixed: IR no longer crashes when deleting (model) object being instanced by Corona Scatter.
«
Last Edit: 2020-11-13, 19:34:28 by rowmanns
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2020-12-01, 20:05:37
Reply #5
rowmanns
Corona Team
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2020-12-01.exe
Fixed CIE to correctly apply B&G in case of cubemap panoramic renders.
Fixed rare issue where B&G might not be updated in VFB
Fixed crash in Aperture dialog when it is destroyed and update is still running
Fixed crash related to using map hierarchy with multiple fall off textures connected to each other
Fixed Corona Scatter not to crash in case of spline scattering with zero frequency set to models
Displacement:
Normal displacement is now properly clamped in 2.5d displacement - only [0, 1] interval from the map is considered
Fixed incorrect handling of blend material with empty sub-slots. When one of the 2 submaterials is now missing, the default wire color material will be properly displayed.
Uninstaller
Corona uninstaller now removes installation info from registry
Added an error window which is shown when the uninstaller fails to restart in an elevated mode
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2020-12-10, 17:18:23
Reply #6
rowmanns
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2020-12-10.exe
Added new grounds up PBR material - CoronaPhysicalMaterial
Renamed CoronaMaterial to CoronaLegacyMaterial
There should be no change in existing maxscript which uses CoronaMaterial
Fix of "No sockets could be bound!" DR failure
Fixed memory leak when rendering hair
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2021-01-04, 16:08:20
Reply #7
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-01-04.exe
CoronaPhysicalMaterial changes
Fixed the bug where multiple warnings may spawn when selecting a new preset value
Improved metalness tooltip to inform about the texture values
Displacement
Added support for light emission from displaced geometry
Added support for fast mode of rounded edges when displacement is enabled
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2021-01-08, 19:45:10
Reply #8
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-01-08.exe
CoronaPhysicalMaterial changes
Fixed problems (extreme memory consumption and crashes) caused by too low roughness value of sheen in Physical material
General Bugfixes
Fixed saving a render to disk (png,tif,tga) saving Alpha channel as black when Sharpening/Blurring is enabled
«
Last Edit: 2021-01-08, 19:49:11 by rowmanns
»
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2021-02-19, 16:22:44
Reply #9
rowmanns
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-02-19.exe
Optimizations
Significantly improved rendering quality for scenes far away from origin by internally shifting the scene so the camera sits at origin. No changes to scenes are needed.
https://corona-renderer.com/comparer/FGMmnT
Improved the High Quality denoiser speed by 20% on average, up to 60% in extreme cases
Optimization of multiple transparent hits resolving - achieves up to 30% speedup in scenes with opacity and media
Global medium is now enclosed by a sphere - which should result in more predictable and consistent behavior. This also fixes the following:
Fixed: CoronaVolumeGrid bounding box always visible when rendered inside a global volume material
https://corona-renderer.com/comparer/ZOcHg9
Fixed: Visible border when using global volume material
Fixed: CoronaVolumeMaterial casting incorrect shadows when set as global volume material
Fixed: Artifacts caused by many overlapping volumetrics
https://corona-renderer.com/comparer/7rO2Kb
General Bugfixes
Fixed extreme parsing times in scenes with large numbers of instances and displacement (introduced in earlier v7 daily builds)
Fix crashes on second render of a scene with some specific material configuration
Fixed issue in CoronaDisplacementMod where displacement map was not taken from the material, even if it was requested
Fixed image texture cache. This improves memory usage when the same image file is referenced multiple times using different file paths (e.g. when symlinks are involved).
This also resulted in some internal changes which unfortunately break backwards compatibility of the Corona Standalone exports.
Corona Standalone now gives a more relevant error message when trying to load a file of unsupported version.
Enabled PhoenixFD Foam and Particle maps in the material editor
Toolbar/Quad Menus
Actions on the Corona Toolbar have been renamed and reordered to be more unified (applies only after deletion of the toolbar in Main Menu > Customize User Interface > Toolbars; or for new Corona installs).
Removed old Corona usermacros - as a result, user-defined menus entries/quad menu entries/toolbar items which use those macros will not work anymore. They can be safely removed from the UI and replaced by entries executing actions exported by our C++ action system (available since Corona 6), which are better integrated to 3ds Max
«
Last Edit: 2021-02-19, 16:36:05 by maru
»
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2021-02-26, 15:19:06
Reply #10
rowmanns
Corona Team
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-02-26.exe
Displacement
Improved tessellation and mapping of 2.5d grid displacement
Fixes many issues and artifacts caused by using the 2.5d displacement
https://corona-renderer.com/comparer/6mFx83
https://corona-renderer.com/comparer/ZkCZyt
General Bugfixes
Fixed freeze when removing items from Distance maps
«
Last Edit: 2021-02-26, 16:09:47 by rowmanns
»
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2021-03-05, 17:48:34
Reply #11
rowmanns
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-03-05.exe
New
Added possibility to have a camera’s origin as an input to distance texture
Hence, in Corona Scatter it can now define density falloff based on distance from the camera’s origin (by plugging such texture into the density slot).
General Bugfixes
Fixed incorrect rendering when a refractive CoronaPhysicalMtl is inputted above any other PhysicalMtl base material
Fixed NaNs in certain scenes by enforcing minimal focal distance in camera
Fixed loading of 4K/UHD caches precomputed in older builds
This fixes a slowdown in rendering times compared with earlier daily builds when a UHD/4k cache file generated with an older daily build was used in a newer build.
Fixed few bugs in scene export introduced in recent builds
Fixed normals element in camera space which was broken in recent builds
Fixed licensing server not loading in the daily build 2021-02-26
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2021-03-22, 18:11:04
Reply #12
rowmanns
Corona Team
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-03-22.exe
PBR Material
If clearcoat bump map is not supplied, clear coat does not use any bump-mapping (previously it used bump map from base layer)
Added accurate Fresnel for metals into Physical material
Added translucency color
Fixed thin glass mode
Modified presets to use edge + base color based on metal complex IOR, lowered some high albedo values
Changes to UI:
Introduced edge color and translucency color, moved parameters around accordingly
Moved plug slot for maps in slate editor to more correspond to the old legacy material
Moved maps in the common dialog to correspond to their new positions in slate editor
Fixed some enable/disable issues
CoronaConverter now converts all materials to the new CoronaPhysicalMtl.
CoronaConverter now converts CoronaLegacyMtl to CoronaPhysicalMtl.
New
CoronaDistance map can now compute distance from any scene object.
Note that due to 3ds Max limitations the include/exclude dialog supports only adding geometry objects. Other objects (e.g. camera) can be added only using the "+" button.
Added options for propagation to some render elements (Mask, ID, Wire color, Zdepth, Texmap)
General
We now render the image in 32x32 pixel buckets. 5% speedup on average, up to 15% in some scenes.
See our blog article which explores the new material in depth:
https://blog.corona-renderer.com/behind-the-scenes-the-physical-material/
«
Last Edit: 2021-03-23, 09:52:08 by rowmanns
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2021-03-30, 20:27:26
Reply #13
rowmanns
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-03-30.exe
Added support for 3ds Max 2022
Fixed crash during initialization of scatter UI in 3ds Max 2022
Fixed crash related to render setup dialog in 3ds Max 2022
Optimizations of rendering speed
Up to 30% speedup in empty scenes (both interactive and non-interactive)
Up to 10% speed up in standard rendering in our real world testing scenes
Changed the way the bucket rendering is applied
It is applied from the beginning only in IR+subsampling or DR slave renders
In all other cases we start with the old progressive render and switch to buckets after 5 passes.
General
Fixed: CoronaConverter no longer duplicates nodes in SME - only for 3ds Max 2020 and newer
Fixed Bad allocation exception/Crash in 2.5D Displacement for extreme number of verticies
“Propagate element” checkbox in render elements which support this functionality renamed to “Allow propagation through reflection/refraction” to better indicate its meaning + added explaining tooltip
Removed VCM, VPL, PPM, LightTracer algorithms
«
Last Edit: 2021-03-30, 20:31:30 by rowmanns
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2021-04-21, 17:59:40
Reply #14
rowmanns
Corona Team
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-04-21.exe
CoronaConverter:
Fixed the Converter to not delete maps such as refraction color, but materials containing these maps may require some manual tweaking after conversion.
Physical material:
Complex IOR can now be used instead of using edge color (in advanced rollout)
How to use the complex IOR:
https://coronarenderer.freshdesk.com/support/solutions/articles/12000079075-how-to-use-complex-ior-for-coronaphysicalmtl-
Added glossiness/roughness mode switch to system settings - Existing scene materials will keep their current settings
Improved glass model
Fixed the issue, where hue of metal reflection sometimes did not correspond to the selected base color (e.g. base color = (64,0,0) is a bit bluish).
Fixed clear coat bump being affected by base bump
General
UI of Corona Scatter got polished and condensed.
CoronaLight is now correctly rendered in the viewport in 3ds Max 2022
Denoising time added to render stamp (%ptd)
«
Last Edit: 2021-04-22, 10:10:55 by rowmanns
»
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2021-05-10, 17:18:40
Reply #15
rowmanns
Corona Team
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-05-10.exe
CoronaPhysicalMtl
Added IOR mode to Physical material. It has two options
1/ IOR - material behaves like before
2/ Specular - all IOR inputs (base, clearcoat) are replaced with Specular inputs
Moved CoronaPhysicalMaterial in the material editor to be the first Corona material displayed, for easier access
Fixed volumetric scattering controls not becoming active when opacity is lowered
Improved hybrid glass - it now looks much closer to real glass (caustics on) and changing roughness from 0 to 0.001 does not result in significant change in a look.
Improved thin glass - now it blurs refraction depending on the roughness value. It also correctly simulates bouncing within the thin glass.
Changing IOR from 1 to 1.001 no longer results in drastic change of look (previously it did especially for high roughness values).
Examples:
https://corona-renderer.com/comparer/wMhR4F
https://corona-renderer.com/comparer/fa0S0R
Converter
Conversion from VRayLightMtl to CoronaLightMtl correctly propagates "Two Sided Emission" parameter, Shellac material is converted to CoronaLayeredMtl, the conversion process might be more performant in some cases.
General
Fixed object list spinners in Corona Scatter to show correct values in case they are animated and time on the timeline changes.
Updated Intel Denoiser to the latest version - fixes some bugs, especially the denoiser adding “ghosts” of objects that should not be visible due to lack of lighting
Fixed licensing server UI log not showing anything
Fixed a “reset to default” button in pop-up window warning users that not all logical cores are used during rendering. Until now it did not work as expected during interactive rendering.
Fixed possible NaNs when rendering Skin and Hair materials
Fixed problems with NaNs caused by some scenes with degenerated matrix
Fixed occasional crashes when rendering Corona Layered material
Added warning when a scene previously saved in a stable version gets overwritten in a daily build
The problem with this is that a scene saved in a newer version causes all sorts of problems when opened in an older version. The motivation of this is to prevent overwriting production scenes when experimenting with daily builds.
Unfortunately we can’t cancel the 3ds Max saving process, so we just offer a chance to backup the original save file to another location before it is overwritten.
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2021-05-14, 17:36:00
Reply #16
rowmanns
Corona Team
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-05-14.exe
Corona Converter:
Greatly improved accuracy of conversions from VRay2SidedMtl.
Resulting shading networks might be simpler in some cases.
The conversion process might be more performant in some cases.
Improved detection and printing of conversion-related warnings.
OptiX (NVIDIA GPU AI denoiser) updated to version 6.5.0
All OptiX files are now part of the regular Corona installer, no longer requiring any additional download.
Requires NVIDIA GPU driver version 436.02 or later.
No change in supported GPUs, it should still work with Maxwell and later.
General
Added maxscript function to bake lightmix settings into the scene (same as clicking the corresponding button in VFB) - CoronaRenderer.CoronaFp.bakeLightMix
«
Last Edit: 2021-05-14, 17:42:01 by rowmanns
»
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2021-05-19, 08:21:00
Reply #17
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-05-18.exe
Optimisation
CoronaBitmap now loads texture files in background after the scene file has been open, while you are already working with the scene. Reduces scene open times by 20-40% in most cases, up to 70% in some extreme cases.
Corona Converter:
Added an option to automatically treat all translucent objects as objects with "Thin shell". This improves conversion of scenes where translucency effects are frequently used - e.g. scenes with vegetation.
[REGRESSION] Property switchToCoronaRenderer renamed back to switchRenderEngine, to avoid breaking any user scripts which may use it
General
Fixed Corona Scatter not to cause repetitive restarting of V-Ray GPU IPR when a scatter object gets disabled.
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2021-05-21, 11:24:40
Reply #18
rowmanns
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Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-05-20.exe
Corona Converter
Fixed a problem which sometimes occurred during conversion of V-Ray lights to Corona lights.
General
Updated embree to version 3.13.0 - various small bugfixes and optimizations
[REGRESSION] Lowered the amount of noise generated by optimization of multiple transparent hits
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2021-06-01, 15:40:07
Reply #19
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-06-01.exe
Optimizations
Added asynchronous Corona proxy loading
On average between 10% and 30% speedup loading scenes which contain Corona Proxies
Corona Converter
Show selected objects maps in viewport now works with CoronaPhysicalMaterial and CoronaLegacyMaterial
Reset Material editor materials now resets materials to CoronaPhysicalMaterial
Fix bitmaps using “Mono Channel Output” now works with CoronaPhysicalMaterial
Removed legacy options and buttons
General
Open Image Denoise (Intel AI denoiser) updated to version 1.4.0 - various bugfixes and optimizations
Fixed possible crashes in Corona Scatter when some scattered instances get scaled to zero while using collision avoidance.
Improved warning message when setting presets in CoronaPhysicalMaterial
Fixed crash caused by memory overflow when rendering media
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2021-06-03, 19:32:15
Reply #20
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-06-03.exe
Improved Sky model
Added final version of the improved sky model. Unlike the previous version this one contains additional parameters: altitude and turbidity.
Note: This may change the look of scenes which use the Improved Sky model
Displacement
Fixed bug where displacement was removed even if override material was off, added preservation of displacement from layered material
Fixed displacement map being clamped to [0,1] range
Fixed displacement being wrongly applied in cases where it shouldn’t be
PhysicalMtl
Added switch to system settings determining whether IOR or specular mode is used as a default
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2021-06-10, 16:35:50
Reply #21
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-RC1.exe
Corona Converter
Simplified the shading networks generated by the conversion
VRayMtl is now converted to CoronaPhysicalMtl directly instead of using CoronaLegacyMtl as an intermediate step
Made the error log more readable by adding additional indentation and newlines
Added better warning when V-Ray is not installed
General
Fixed crashes in some cases when bump map is evaluated to NaNs
CoronaNormal - improved tooltip for the “Add gamma to input” checkbox
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2021-06-18, 13:31:58
Reply #22
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-RC2.exe
Improved sky model
Added atmospheric shader
Current known limitation: This does not function well with multiple suns/skies.
Corona no longer needs improved sky model data to properly load. If the data is not found we automatically switch to Hosek&Wilkie model and show an error message.
Corona Converter
Fixed errors during conversion with V-Ray 4
Fixed errors when converting Mental Ray and V-Ray portals
Fixed duplicate CoronaColor nodes being generated in some cases
Removed "Fix Bitmaps using "Mono Channel Output" used as opacity maps" button from Corona Converter - this functionality already works without the need for fix
General
Fixed “connection failed” issue when using “search on LAN” after “search LAN” in Distributed Rendering
Corona converter & proxy exporter scripts are now saved to Program Files/Corona to make sure we do not mix scripts from different versions when using multiloaders
https://coronarenderer.freshdesk.com/support/solutions/articles/12000066819-how-to-run-different-versions-of-corona-renderer-at-the-same-time-corona-5-and-newer-
Updated EULA (both in installer & pdf in daily builds folder) to version XV - Only cosmetic changes, saying explicitly that we’re part of the Chaos Group
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2021-06-23, 13:15:10
Reply #23
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-RC3.exe
Improved sky model
Fixed green haze
General
Optimized scene parsing in some rare cases (e.g. displaced light sources)
Fixed DrServer in command line mode ignoring output being redirected to a file.
Fixed V6 regression of LightMix render element not shown by default when starting render
Fixed crash during scene parsing when using Pro Optimizer modifier
Fixed some rendering artefacts caused by infinite values in textures (e.g. EXR)
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2021-06-29, 16:56:44
Reply #24
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-RC4.exe
Improved sky model
Fixed the improved sky volume effect having incorrect color (usually a magenta tint) when viewed through refractive or transparent surface
Remapped Improved sky model turbidity, so its default value is now the same as for the other models (2.5)
Note that this will unfortunately change a look of scenes created in the recent daily builds
Corona converter
Improved propagation of reflection parameters from original materials to CoronaPhysicalMtl.
Fixed incorrect conversion when PhysicalMtl is set to use specular instead of IOR by default
Fixed asserts during conversions of some scenes
General
Open Image Denoise (Intel AI denoiser) updated to version 1.4.1 - fixes some crashes when denoising certain resolutions
Fixed rare crash caused by rounding errors when evaluating texture map for a given pixel
Fixed crash when the Corona improved color picker is launched from maxscript colorPickerDlg function
Fixed crash when a Falloff map in Fresnel mode is connected to an IOR slot of any material through another map
Note that Falloff map in Fresnel mode is not supported in the IOR slot by Corona and doing this will trigger a warning and the material will be rendered as if nothing was connected to the IOR slot.
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2021-07-02, 16:34:03
Reply #25
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-RC5.exe
Improved sky model
Fixed new sky model being black below horizon in orthographic cameras
Corona converter
Fixed more problems when converting with having V-Ray 4 installed
When reporting problematic materials to maxscript listener, each material is now printed on a separate line, to improve readability
General
Added support for rendering newer Ornatrix objects
Fixed artifacts in the bloom & glare effect in some cases with very bright lights
Fixed some entries in viewport right click menu being disabled the first time this menu is open in a 3ds Max session
Fixed crash during 3ds Max startup when a Corona licensing log file cannot be opened for some reason
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2021-07-14, 15:08:31
Reply #26
rowmanns
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Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-RC6.exe
Improved sky model
Fixed green/magenta tint in the new improved sky model volumetric effect when computed for short distances (under 200 meters)
Reintroduced fake horizon blur for Improved sky model. Default horizon blur is now 0, since the blurring should be controlled by the physically correct altitude parameter.
Corona converter
Fixed an issue with reflection parameters not being computed correctly when reflection map, IoR map or both were plugged to the original material.
Fixed asserts during conversion of some scenes in certain 3ds Max versions
Fixed “convert by class” not working for 3ds Max physical material
Fixed conversion not preserving the “show background in preview” option
Conversion now preserves material ID channel
Conversion from VRay2SidedMtl to CoronaPhysicalMtl now produces simpler shading networks
Polished the UI
General
Bucket rendering disabled for IR, because in some cases it is still too visually distracting.
Buckets are still enabled in production rendering after 5 passes, and in DR/Backburner/command line render from the render start, to get better performance. We'll experiment with IR buckets more in v8 to get some better solution.
Fixed render to texture not working
Fixed crash when using Forest Pack version 6
Fixed excessive rendering times and RAM usage in some corner cases caused by refraction
Fixed some checkbox labels being clipped in the render settings dialog
Added tooltip to randomization mode of MultiMap and UvwRandomizer mode, explaining that the "Instance" randomization is based on a node name and will change when the node is renamed
Added warning when proxy contains corrupted normals which cause it to render differently depending on whether the “keep in RAM” checkbox is checked.
EDIT:
Material Library
Added 13 new metal materials
Added 13 new masonry materials
Added 9 new wood materials
All new materials are built upon the new physical material
Converted existing carpets, ceramic tiles, concrete and flooring materials to the new physical material
Note that this might result in a slightly different visual result, however existing scenes based on the previous versions of material library will be unaffected
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Last Edit: 2021-07-14, 17:14:01 by rowmanns
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2021-07-16, 13:38:50
Reply #27
rowmanns
Corona Team
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-RC7.exe
General
Fixed objects with displacement disappearing in IR if you immediately resize the VFB during parsing
Fixed possible crashes occurring when VRayBitmap is plugged as density map in Corona Scatter.
Corona converter
Fixed environment mapping type being changed when converting from CoronaBitmap to 3ds Max Bitmap
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Corona Renderer 7 for 3ds Max - Daily Builds Changelog