Author Topic: spherical camera represented in viewport  (Read 1937 times)

2016-06-03, 13:27:04

3di

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It would be handy to have the camera viewport represent the spherical camera (if applied) so it's easier to select a render region when using that camera mode.

2016-06-03, 13:34:40
Reply #1

pokoy

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I guess this is a 3ds max limitation and would have to be solved on the Max side.

2016-06-03, 23:08:35
Reply #2

Ondra

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Hi,
sorry, it seems it is not possible. It is not actually 3dsmax limitation, but fundamental realtime rendering limitation - only linear projections (ones that keep straight edges straight in projected image) are supported by rasterization hardware (+-).
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)