Can someone tell me something about color management that I will understand?
I have already scoured the internet for articles about linear workflow (LWF) for just about every DCC application. Here are a few examples:
Understanding sRGB, gamma, color valuesWhat is linear workflow and how can it help your renders look better?Linear Workflow made SimpleACES Primer, Glossary and Quick Start GuidesACES and the ColorCheckerTime to ditch sRGB/Linear as defaultI need to couch the following discussion in terms of a practical example - it is the only way I will understand:
1. The following settings are enabled in 3ds Max Preference Settings (see below).
To be consistent with LWF, are these the appropriate settings? If not, what are the appropriate settings?
- Customize > Preferences > Gamma and LUT > Enable Gamma/LUT corrrection (checked)
- Customize > Preferences > General > Color Selector: Corona Improved Picker (sRGB unchecked)
2. I have an HDRI (Jørgen Herland; 'jh_int_mediaoffice_2015_8k') which is seamlessly stitched, color calibrated, white balance corrected, and has an unclipped dynamic range. The HDRI is imported with Corona Bitmap (see Figures 1 & 2).
To be consistent with LWF, what are the correct texture import settings for HDR images?:
- a. Automatic (recommended)
- b. Override (1.0)
- c. Override (2.2) (*identical to (a.) if Gamma/LUT corrrection is enabled in 3ds Max Preference Settings)
Figure 1
Figure 2
3. I have a texture set (Quixel Megascans; 'Old Log Wall'). The texture set is imported with Corona Bitmap with the following settings (see below).
To be consistent with LWF, are these texture import settings correct?- ti5teabbw_8K_AO - override (2.2) (*identical to 'automatic (recommended)' if Gamma/LUT corrrection is enabled in 3ds Max Preference Settings)
- ti5teabbw_8K_Albedo - override (2.2) (*identical to 'automatic (recommended)' if Gamma/LUT corrrection is enabled in 3ds Max Preference Settings)
- ti5teabbw_8K_Gloss - override (1.0)
- ti5teabbw_8K_Normal - override (1.0)
- ti5teabbw_8K_Displacement - override (1.0)
4. I have a Corona Camera (50 FoV) with the following post-processing tone mapping settings (see Figure 3; ACES emulation).
To be consistent with LWF, what are the appropriate post-processing tone mapping settings? To be consistent with LWF, what (if any) LUTs should be applied to the camera, and why?
Figure 3
5. Test render using the combined settings described above.
Figure 4