Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: mateusz_s on 2020-09-24, 11:40:26

Title: Additional CLAMP tilling mode in Corona Texture map
Post by: mateusz_s on 2020-09-24, 11:40:26
Hi,
Could you please add additional tilling-mode in Corona Texture?
I mean CLAMP mode that repeat the last pixel.

Thanks in advance
Mateusz Staniszew
Title: Re: Additional CLAMP tilling mode in Corona Texture map
Post by: rowmanns on 2020-09-24, 14:27:46
Hi,

Can you explain this a bit more please? In v6 we added a clamp tiling mode, I'm not sure if this will suit your needs.

Cheers,

Rowan
Title: Re: Additional CLAMP tilling mode in Corona Texture map
Post by: PROH on 2020-09-24, 16:39:23
Hi. Sounds like OP request the exact "Clamp" feature from v6. Repeating the last pixel is what differentiates v6 "Clamp" from 3dsMax's "No Tiling".
Title: Re: Additional CLAMP tilling mode in Corona Texture map
Post by: maru on 2020-09-24, 17:13:33
@mateusz so you would like the texture to work as in the current "clamp" mode, but the pixels touching the border to be stretched indefinitely? If so, can you explain what is an example use case of this?
Title: Re: Additional CLAMP tilling mode in Corona Texture map
Post by: mateusz_s on 2020-10-01, 13:50:17
Hi again,
I downloaded HOTFIX and it is OK now

Thanks a lot :)
Cheers!