Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 10 for 3ds Max - Daily Builds Discussion

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rowmanns:

--- Quote from: Jens on 2022-11-29, 12:17:30 ---Will this have any influence on how vol obj and VDBs behave regarding if the camera is in this object? I.e. so we can actually have the camera inside said volumes?

--- End quote ---
Yeah, this is how it works


--- Quote from: Jens on 2022-11-29, 12:17:30 ---+ I noticed the vol material itself has the option to "mix vol objects" so they can intersect when using the vol material, can this function be added to Corona Vol objects so we can mix VDBs?

--- End quote ---
VDBs are already always mixed mixed together :)

Cheers!

Dionysios.TS:
Hi guys, what is this element in the new release:

- Added tonemap control viewport shader (as no-op)

Can't find where and what it is....

Thanks!

rowmanns:

--- Quote from: Dionysios.TS on 2022-11-29, 16:17:39 ---Hi guys, what is this element in the new release:

- Added tonemap control viewport shader (as no-op)

Can't find where and what it is....

Thanks!

--- End quote ---
Hey,

Sorry for the confusing changelog entry, it just displays the map plugged into the shader in the viewport. Previously it displayed black in the viewport.

Cheers!

Dionysios.TS:

--- Quote from: rowmanns on 2022-11-29, 16:30:31 ---
--- Quote from: Dionysios.TS on 2022-11-29, 16:17:39 ---Hi guys, what is this element in the new release:

- Added tonemap control viewport shader (as no-op)

Can't find where and what it is....

Thanks!

--- End quote ---
Hey,

Sorry for the confusing changelog entry, it just displays the map plugged into the shader in the viewport. Previously it displayed black in the viewport.

Cheers!

--- End quote ---

Thanks! Was easy at the end! :D

shortcirkuit:
hey guys - what does this mean exactly?
Corona now correctly resolves in which volume the camera lies. The camera can also be given a non-zero physical size, in which case the camera might lie only partially in one volume (e.g. camera half-submerged in water)

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