Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 10 for 3ds Max - Daily Builds Changelog

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rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-10-3dsmax-daily-2023-05-23.exe

New

* Added experimental DOF Highlights Solver, which speeds up the rendering of out-of-focus highlights.
* https://corona-renderer.com/comparer/8VEn2V
* https://corona-renderer.com/comparer/q5WJT5
* https://corona-renderer.com/comparer/Qi74Zv
General

* Added support for multiple outputs to CoronaMappingRandomizer.
* Added checkbox that enables/disabled tinting of clouds by sun color. Clouds are also no longer influenced by sun intensity (only by sky intensity).
* Renamed texmaps from "Corona..." to "C..." in order to have more informative name in SME where only a portion of the name is displayed. MaxScript names are not affected.
* RoundedEdges texmap has now the legacy button always visible.
Listers

* Added support for CoronaDisplacementMod and materials with displacement section
* Added control for "Previz type" property in the "Toggle all" row for Scatter and Proxy listers
* Added action to delete a modifier, added actions to "Toggle all" row affecting all listed objects.
* Minor UI enhancements (improved displaying long texts in combo boxes, styling of the column visibility dialog, ...).
* "Color mode" options in Corona Sun now match the Sun's UI.
* Removed cell highlighting (it was inconsistent).
* Prevented assigning same names to multiple items of a same type.
* Optimized selection of multiple scene items.
* Camera name in tone mapping dialog now updates when reopening the dialog.
* Cumulative selection of all objects or instances now creates a single undo entry.
* Fixed crash when closing lister while "Column Visiblity" dialog is open.
* Fixed lister dialog blocking 3ds Max hotkeys, removed switching focus by tab, fixed wrong assigning of nodes to lister modifier items when copying multiple instances at once.
Bugfixes

* Fixed issue where Decal was still affecting the base material (by changing its UVW coordinates) after all checkboxes in "Affect Base" rollout were disabled.
* Fixed crash with TyFlow when using Mapping operator with Map channel other than 1.
* Shadows from clouds no longer move with the camera.
* Fixed issue where maps with Output rollout with Output amount lower than 1 were incorrectly exported to standalone.
* Decal - Channels that are not affected by the decal now use the original (base) UVW mapping.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-10-3dsmax-RC1.exe

General

* Improved "alpha mode" tooltips.
Listers

* Corona Light's "On" parameter now has control in the "Toggle all" row
* Lights layout is rearranged to 1/ Suns, 2/ Lights, 3/ LightMtls
* Occlude others" buttons are blue when checked and disabled
* Added the assigned node name to displacement lister.
* Fixed crash when deleting objects from a tab that is not visible.
Bugfixes

* Fixed issue where undoing anything related to 3ds Max lights during IR led to crash.
* Fixed NANs that could rarely appear when switching to Orthographic camera in IR.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-10-3dsmax-RC2.exe

General

* The "Settings" map and related controls are only shown for legacy CoronaColorCorrect maps that actually use this feature.
* Updated links in Corona Converter window.
* Improved the speed of loading EXR/CXR files in Corona Image Editor by about 50%
* Improved warning shown when DOF Highlights Solver and AI denoiser are enabled together.
* Reverted renaming of the Corona maps back to "Corona...".
Listers

* Fixed issue where lister did not remove nodes assigned to material/modifier after assignment undo or unassignment redo.
Bugfixes

* Fixed issue where having the camera minimum clipping distance larger than the camera physical size led to rendering artifacts.
* Fixed issue where error message for missing render elements appears when resuming render from file even though no render elements are missing.
* Fixed issue where CIE was saving tone mapping settings also to light mix config.
* Fixed issue where CIE command line reset tone mapping parameters to default when no override value was provided.
* Fixed issue where histogram in curves tonemapping control was not refreshed during rendering.
* Fixed window focus issues related to warning box and licensing dialog
* Fixed slower rendering with buckets than without buckets.
* Fixed issue where SSS material was black when plugged into CoronaRaySwitchMtl even though it was used for all ray types.
* Fixed issue where Multimap decal randomization assigned the same color/material to scattered decals.
* Improved performance of CoronaAO map in some rare cases.
* Fixed crash that occurred when V-Ray material was connected to any Corona Multiple-Output map.
Scatter

* Fixed wrong sizing of some buttons in message dialogs on High-DPI displays.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-10-3dsmax-RC3.exe

General

* Improved warning messages when using physical camera exposure control.
Listers

* Added undo support.
* Added tooltips.
* Category title bar now stands out more.
* Fixed issue where lister was showing right-click menu also after right click on a parameter editor.
Bugfixes

* Fixed issue where CIE did not ask to save changes on exit after changing tone mapping settings.
* Fixed issue where CIE "Reset" button reset tone mapping to default instead of the settings stored in the loaded .CXR.
* Fixed viewport display of CoronaBitmap with Mirror tiling option.
* Fixed issue where some translucent Cosmos assets did not have translucent material when imported.
* Fixed issue where displacement could be sometimes applied on a geometry when exporting it into a proxy file.
* Fixed not showing Corona logo in several error message boxes.
Scatter

* Fixed crash when plugging normal bump or falloff map into the edge trimming map while running IR.
* Improved handling of bad meshes retrieved from 3ds Max. Fixed related crashes.

maru:
Final build, released as Corona 10 for 3ds Max:

General

* Updated Chaos Cosmos service binary shipped with the installer to the latest available version.
* Denoising error no longer appears when switching to Corona HQ Denoising during rendering, previously selected denoiser is used instead.
Listers

* Lister - fixed rare crash when deleting objects from tab that is not visible.
Bugfixes

* Fixed issue where having different Roughness mode or IOR mode in decal material and base object material resulted in wrong roughness/IOR when using just some decal channels.
* Fixed issue where having displaced base object with at least two different decals would lead to having no displacement for a decal which does not replace displacement.
* Fixed issue where Corona Tonemapcontrol was not working on Dr Slave.
* Fixed issue where CoronaColorCorrect could crash when editing curves.
* Fixed issue where using "Make unique" on light instances would lead to crash.
* Happy rendering!

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