Chaos Corona for 3ds Max > [Max] Daily Builds

The new Corona Converter feedback thread

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diaa:
Hi
This is my first post here
I hope the video is useful in clarifying the problem..
This is the problem of delay in changing between lists of materials..
During the work project, the process becomes slower and slower..
I hope there is a solution to this problem, thank you ♥

romullus:

--- Quote from: diaa on 2023-10-27, 09:13:09 ---This is the problem of delay in changing between lists of materials..

--- End quote ---

Hi,

Go to viewports configuration>display performance and decrease baked procedural maps resolution to something like 1024 px or lower, see if that helps.

diaa:

--- Quote from: romullus on 2023-10-27, 10:03:48 ---
--- Quote from: diaa on 2023-10-27, 09:13:09 ---This is the problem of delay in changing between lists of materials..

--- End quote ---

Hi,

Go to viewports configuration>display performance and decrease baked procedural maps resolution to something like 1024 px or lower, see if that helps.

--- End quote ---

Thanks, but that didn't help anything
But I have an observation
This problem is old and was slower than that in the previous version Corona Render 9
It has been improved in the new version of Corona Render 10
Things have become much better than before, but the issue of slowness is still noticeable, and I hope there is a solution to this problem

brr:
Hi,

Please update corona converter 2.4.0 by adding some direct conversions:

VrayCurvature -> CoronaCurvature  / https://chaoscorona.ideas.aha.io/ideas/CMAX-I-160
VrayDistanceTex->CoronaDistance   / https://chaoscorona.ideas.aha.io/ideas/CMAX-I-161
VrayMultiSubTex->CoronaMultiMap  / https://chaoscorona.ideas.aha.io/ideas/CMAX-I-162
VrayUVWRandomizer-> CoronaMappingRandomizer  / https://chaoscorona.ideas.aha.io/ideas/CMAX-I-163

OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials.

I think it's unnecessary to explain how painful it is to find random, forgotten V-Ray maps - and as a result, broken shaders - especially when Corona actually has equivalent maps.


@USERS
PLEASE VOTE (Updated version, where I needed to divide each map into a separate feature request.)




Best Regards

TomG:
Users won't be able to vote until it is made live. And I can't make it live because each one should be a separate feature request (because say we decide to do 2 out of the 4, there is no way to reflect that status on the Portal with all four suggestions being in one). While an inconvenience I know, could you resubmit those as separate suggestions? Thanks!

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