Chaos Corona for 3ds Max > [Max] Daily Builds
The new Corona Converter feedback thread
shortcirkuit:
+1
--- Quote from: Javadevil on 2021-05-21, 00:07:13 ---Will the updated material converter convert 3dsmax's Physical Material to Corona?
Models that I bring in from other Architectural apps default to that. It's such a pain to manually convert them all. Even if it just copied the bitmap paths over to the diffuse channel, I can set the rest of the settings.
thanks
--- End quote ---
NicolasC:
--- Quote from: Javadevil on 2021-05-21, 00:07:13 ---Will the updated material converter convert 3dsmax's Physical Material to Corona?
Models that I bring in from other Architectural apps default to that. It's such a pain to manually convert them all. Even if it just copied the bitmap paths over to the diffuse channel, I can set the rest of the settings.
thanks
--- End quote ---
+1
lzanlorenzi:
hello my friends!
still the same issue with falloff map ...
corona 6 - 1 falloff map in difuse chanel - OK
corona 7 - 1 falloff map in difuse (converted) - lot of CoronaMix maps.
why? wouldn't it be easier not to convert this type of map? (falloff) or rather, create a Coronafalloff?
Skalpel3d:
when converting legacy material without textures, I am doing sss as an example, the converter sends me coronamix maps to the material I skip the gloss changes on the left material after conversion
Skalpel3d:
Another issue is incorrect recognition of metal materials, non-metal in the case of vrayblend conversion turns the materials from the machine into metallic
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