Author Topic: Non-smoothed "ghost"  (Read 2061 times)

2015-06-16, 18:48:16

Avan

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I found some little bug. If modifiers non minimized (i use turbosmooth pro here) you can see something like areol around model (non-smoothed "ghost"). I use 1.00.02. Background - corona shadow catcher map in diffuse with composing settings inside.


 

2015-06-16, 19:09:01
Reply #1

maru

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Interesting but I have no idea what is going on here. Can you recreate this in some simple scene and send it over?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-06-21, 15:40:04
Reply #2

Ondra

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I would also be interested in the scene - it seems like there are actually 2 objects in the scene, or that you used "resume last render" function
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-30, 16:08:10
Reply #3

Ondra

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hi,
any progress?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-10, 14:57:33
Reply #4

Ondra

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inactive
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)