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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
Non-smoothed "ghost"
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Topic: Non-smoothed "ghost" (Read 2061 times)
2015-06-16, 18:48:16
Avan
Active Users
Posts: 120
Non-smoothed "ghost"
I found some little bug. If modifiers non minimized (i use turbosmooth pro here) you can see something like areol around model (non-smoothed "ghost"). I use 1.00.02. Background - corona shadow catcher map in diffuse with composing settings inside.
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2015-06-16, 19:09:01
Reply #1
maru
Corona Team
Active Users
Posts: 12791
Marcin
Re: Non-smoothed "ghost"
Interesting but I have no idea what is going on here. Can you recreate this in some simple scene and send it over?
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2015-06-21, 15:40:04
Reply #2
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Non-smoothed "ghost"
I would also be interested in the scene - it seems like there are actually 2 objects in the scene, or that you used "resume last render" function
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-06-30, 16:08:10
Reply #3
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Non-smoothed "ghost"
hi,
any progress?
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-07-10, 14:57:33
Reply #4
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Non-smoothed "ghost"
inactive
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
Non-smoothed "ghost"