Hi, sorry to be a buzzkill and constantly finding issues with the new tonemapping
Seems it isn't compatible with tonemapping override (TonemapControl node).
Changing the tonemapping in global settings seems to affect bitmaps which are plugged into this node with all 3 boxes unticket. No LUT is applied to the tonemapping.
Hope it's replicable :)
Hi,
I just checked this.
At this point IR with tone mapping is tricky, so I would recommend stopping and re-rendering to make sure the changes are updated. Not restarting but stopping and re-rendering.
Tonemap control map for direct visibility worked (kinda) as expected for me. You can plug a bitmap through tonemap control, uncheck exposure and play around with tone mapping, then check-uncheck exposure in tonemap control, to see the updates. Tone mapping checkbox in tonemap control map is still acting strangely, alas.
IIRC, even if you uncheck, let's say, exposure for a map in tonemap control map, start IR and change the exposure in tone mapping, the map with tonemap control and exposure option disabled would still be changed. You need to restart the render or re-render so see it back to default exposure, while other parts are affected with tone mapping exposure.
Checking unchecking the options in tonemap control map are a quick method of doing this.
Let me know if you find this helpful.
Regards,
Aram