Author Topic: Is there a bug/issue when using "Limit to visibility" w/ Forest Pack Pro  (Read 1061 times)

2018-09-25, 06:33:34

Luke

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Scene parsing and computing sec GI were taking forever, so after fishing around here there was an old post about turning off
"limit to visibility" on the forest pack pro objects... this seems to have helped... there's only 6 FPPro objects in my scene but
it definitely seems to be causing issues and making the scene drag and render slow... is there a known issue?

I've also changed the sec GI to path tracing... from UHD, so not sure if that has helped or not.

It would be good if there was a thread/sticky that listed some of the current limitations/issues and fixes when it comes to corona and FPPro...?

Im using 3dsMax 2019, Corona 2 (RC3), FPPro 6.1.2



2018-09-28, 10:49:44
Reply #1

maru

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There is this, but I don't see anything about "limit to visibility" in there: https://docs.itoosoft.com/forestpack/requirements
We will look into it.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us