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[Max] Feature Requests / Re: Motion-blur support when using map sequences / animated textures
« Last post by marchik on Today at 15:41:24 »This was requested in the past and I am afraid there are some technical reasons why this cannot be done. I will double check that and will report it as a feature request if it's not there yet.Thanks for your reply!
There is however a workaround that you can use to get "true" motion blur whatever you are rendering:
- Render a sequence
- Save each frame as a CXR file
- Use a low pass limit (e.g. 2 passes - if we render 100 frames with 2 passes the quality will be like rendering a single frame for 200 passes)
- Once the rendering is completed, open the Corona Image Editor, click the "Merge" button and pick your rendered frames
This should result in correctly blending all frames just as if it was single frame rendered for x number of passes. The result should look exactly like a photo with long exposure. The advantage here is that you can still control exposure and other post/tone mapping params.
The disadvantage is that you cannot control the shutter curve.
Although this is one of the stupidest things I've ever done, but yes, it works) unfortunately this method does not allow you to interactively see a preview of what will happen with different shutter speeds, which slightly destroys the continuity of the creative process and is not suitable for not such long shutter speeds, like shooting a mountain river at 1/10 s
Well, let's hope for the best, considering that you guys have already implemented the main layer of features that Corona required, I will accept if the only change in the 13th version of Corona will be just expanded support for motion blur for different use cases :D