61
[Max] Bug Reporting / Corona 7 Override Bug
« on: 2021-08-24, 17:22:55 »
Hi guys, not sure if this happened in previous version but on Corona 7 Max 2021 - I'm getting the following issue.
If I use a reflect override on my glass material, everything works as expected.
If I then add in, in this case, a HDRI into the global refract override, it seems to give me both?
The glass is set up with the new physical material and 'Thin' is turned on, and so shouldn't have 'refraction' other than being able to see through it, according to the tool tip anyway. And you can't see the environment beyond the glass. There are 3 panes of glass.
So I'm trying to figure out if this is normal behaviour or not? Why am I seeing the refract override on top of my reflect override on this material?
The end goal here, is one HDRI for lighting (slightly desaturated, a different version for direct visibility and refraction (not desaturated), and a panoramic photograph visible in only the glass reflections?
If I use a reflect override on my glass material, everything works as expected.
If I then add in, in this case, a HDRI into the global refract override, it seems to give me both?
The glass is set up with the new physical material and 'Thin' is turned on, and so shouldn't have 'refraction' other than being able to see through it, according to the tool tip anyway. And you can't see the environment beyond the glass. There are 3 panes of glass.
So I'm trying to figure out if this is normal behaviour or not? Why am I seeing the refract override on top of my reflect override on this material?
The end goal here, is one HDRI for lighting (slightly desaturated, a different version for direct visibility and refraction (not desaturated), and a panoramic photograph visible in only the glass reflections?