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Messages - TomG

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3946
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-27, 21:47:08 »
We'll see how it all works out, but I think with good education it can then be up to the user whether or not they want to choose it for final - so long as they know the shortcomings when they choose one or the other, then it seems fair to let the user (and their client) choose which is the best approach. We will definitely always recommend the higher quality of the Corona denoiser, which is more sophisticated in what it does and how it does it, and we will stress that in as many places as we can think of so that users understand what they are choosing between - but so long as a user is aware of that then it would seem ok to let them make their own choice. We'll listen to what everyone has to say on the subject, and will make a considered decision either way.

3947
[Max] Resolved Bugs / Re: Corona Round Edges does't work
« on: 2018-08-27, 17:02:56 »
Could you share a screen grab of your material set up, so we can be sure it is set up correctly? Or sharing the scene, that would be good too if possible. Is this on every object, or in one particular scene, etc?

3948
Are all machines the same CPU make and model? EDIT - Assuming that is you are using more than one machine, you don't say for sure. If it is more than 1 machine, would be interested to know the CPUs of each, and whether the frames from each machine are consistent with each other and only frames from different machines are inconsistent.

3949
When we install latest daily build AI denoiser not working it shows missing optix dll ... we have tried downloading Nvidia optix but not working
in some system it worked fine did not show error.

Did you enable the option to install the AI Denoiser using the "Custom" option in the Corona Installer? Shouldn't need to download the Optix stuff separately, so long as that is checked.

3950
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-17, 05:07:28 »
There is something wrong with corona bitmap in dome mode.. if you zoom into the object in your scene the hdr is zoomed too.. like the asphalt ground is getting huge.. if i zoom out everything looks ok. Please check.

Isn't this correct for dome though? It is a texture mapped onto a virtual dome object, that actually has height, position in 3D space etc, so zooming in would be just as if you were zooming in on the floor of the object. Unless you mean that Corona 3 is doing something different with dome than what 2 and earlier used to do? Maybe some sort of "extra" zooming? Could you share screenshots if so? Cheers!

3951
(that being the 3ds Max roadmap, but that's where developments to the Corona Core happen)

3953
[C4D] General Discussion / Re: HDRi map problem
« on: 2018-08-15, 21:02:18 »
By any chance, did the scenes use LightMix? And if so, are you viewing the same pass in the VFB (the Beauty, or the LightMix, depending)? I discovered recently that on render, the VFB was automatically selecting the LightMix and not the Beauty on initial render (presumably because the scene was saved with the LightMix open) - on a related note, then opening a scene that didn't have LightMix had the VFB default to the Direct pass rather than the Beauty.

Thought I'd ask you to check what pass you are viewing / saving from the VFB, just in case it's what you are running into (as, assuming you had the scene set up with the HDRI in a CoronaLight material and not in any other sort of material, there should be no change)

3954
Woohoo! CTRL + drag to copy is nice; would it be possible to have it also copy the connections when used? :)

Currently it copies connections between nodes that are duplicated, so if you select both node and nodes that are connected to it and than CTRL+drag it, it should work... but we should probably add some command/shortcut to select node including its hierarchy to make this easier...

So it does, cool! Also cool is the bounding box select, nice!

On whether it should copy existing connections or not, I guess one for the users to chime in on; I'm just kinda used to it that way from Max, but not to say that it has to be done that way, especially with this functionality of "copy all nodes and connections from what was selected" (as that is something Max doesn't give you an option for, and I can see that being useful where you are already planning on changing some aspects of the new material).

3955
Woohoo! CTRL + drag to copy is nice; would it be possible to have it also copy the connections when used? :)

3956
[Max] I need help! / Re: Interactive rendering lag
« on: 2018-08-15, 16:05:48 »
Could you send over a scene you are having problems with? The simpler one would be good :) You can use the private uploader https://corona-renderer.com/upload

Also, in this instance, it would be great to see a video capture of what you are experiencing, so we can see just what you mean by lag, and when it is happening (and we could then share our results with your test scene for comparison).

3957
[C4D] General Discussion / Re: HDRi map problem
« on: 2018-08-14, 20:06:49 »
Well, as a note, just because something is free, doesn't mean there are rights to redistribute it - something you have to check very carefully! So be sure you have the rights to share things before posting them here on this forum too. You can use the private uploader to share a scene for debugging purposes; or you can remove any protected (even if free) assets from the scene and provide a link for users here to go download the asset for themselves and add it back into the scene.

3958
[Max] I need help! / Re: Massive 90k pixel rendering size
« on: 2018-08-14, 18:42:01 »
Strip rendering is the first thing that comes to mind. Note that the "farm" in question could just be the one machine :) https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-0A49D59A-313C-438F-9698-71C1263AD432-htm.html

3959
Just to note that I added this to our internal bug tracker earlier today :)

3960
I think this will be the same issue as "blurry refractions seen in blurry reflections" that has been reported, only multiplied exponentially by lots of small objects doing that. BTW, enabling caustics for that material will raise your rays/s, though I can't speak to what it does to the look of the render.

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