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Messages - hugojackson18

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[Archive] Chaos Corona for Maya / Re: Roughness
« on: 2016-01-06, 21:31:21 »
SairesArt Yes I read that. That's why I'm asking this.

Basically, nearly everyone is using GGX BRDF nowadays for roughness. Corona uses it too but they put a curve on the roughness remapping the values to look more like the previous BRDF model (which i think goes against the whole point of switching to a new BRDF model).
So at the moment, you can't get 100% rough materials in Corona 3dsmax. Ondra said this will be rectified soon but I was wondering what you had done with the Corona surface implementation and how it worked.

Also, I've got a question about the Fresnel and the Fresnel map input. What is the use for the Fresnel map? I can't seem to understand how it works. I'd expect it to be a F0 input but it doesn't seem to be. And does the Fresnel input understand 1/IOR when values are under 1, like vray does?

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[Archive] Chaos Corona for Maya / Roughness
« on: 2016-01-05, 20:30:50 »
Hey Haggi, I was wondering what roughness type coronaSurface is using at the moment. Is it GGX? Does it have a curve like the 3dsmax version? I'd like some clarification on this =)

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Any news on this? Is the curve on the roughness still there?

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[Archive] Chaos Corona for Maya / Re: Film Translate/Offset
« on: 2016-01-04, 17:49:38 »
Thanks Haggi! You're a legend

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[Archive] Chaos Corona for Maya / Re: IES lights
« on: 2016-01-03, 21:35:31 »
Ok seems it was my IES file that was not good, I changed it and now it works fine!

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[Archive] Chaos Corona for Maya / IES lights
« on: 2016-01-03, 20:55:12 »
Hey Haggi, could you quickly explain the new workflow for using IES profile in the lights? Im a bit lost here on how to proceed. Should I assign a CoronaLight to a geo (lets say a disk) ? I've tried this but it seems to completely ignore the IES profile unfortnately...



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[Archive] Chaos Corona for Maya / Film Translate/Offset
« on: 2016-01-03, 18:47:06 »
Hi
It seems that the camera options Film translate or offset are not being taken into consideration when rendering. Is this on the roadmap by any chance? It would be really useful for it to be supported.

Thanks!

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[Archive] Chaos Corona for Maya / Re: TX Files
« on: 2015-09-03, 18:54:53 »
Alpha 1,0 benchmark. On my computer it's really fast, but in my simple scene, with 4 8k maps tx, it takes forever. i dont understand

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[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2015-08-28, 01:06:57 »
I got this, with CPU overclocked to 4.00Ghz.
I did a previous one at 4.20Ghz where it took at 2.21


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[Archive] Chaos Corona for Maya / Re: TX Files
« on: 2015-08-25, 02:03:09 »
Right so I managed to create the tx files, replaced the file paths but it's still pretty slow. I don't understand why on the benchmark scene, I can render the whole thing in 2min but a simple scene with one object takes forever...

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[Archive] Chaos Corona for Maya / Re: TX Files
« on: 2015-08-20, 00:14:45 »
no waaaay, bloody stupid spaces. I never spaces at work on Linux but Windows is full of them... I'll be careful with this. Thanks!

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[Archive] Chaos Corona for Maya / Re: TX Files
« on: 2015-08-13, 23:49:27 »
Here you go.

Just to be clear, the only thing i have to do is put those 2 lines of code into the script editor, python and run it, right?


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[Archive] Chaos Corona for Maya / Re: TX Files
« on: 2015-08-06, 23:14:02 »
I've tried with a very simple file in a brand new scene, and it still fails to convert to tx

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[Archive] Chaos Corona for Maya / Re: TX Files
« on: 2015-08-06, 23:11:15 »
The files are 96mb....

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[Archive] Chaos Corona for Maya / Re: TX Files
« on: 2015-08-04, 15:49:38 »
Absolutely. I will send you some of them tonight as soon as I'm home!

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