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Messages - piotrus3333

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1
looks like you have everything you need here:
https://forum.corona-renderer.com/index.php?topic=40952.msg216985#msg216985

you are good to go with luts I posted a while ago.
edit: no need for string options or gamma operators in vfb.

in Corona Image Editor / VFB:

LUT: mP_Corona_AgX_A_matrix.cube  (this is color matrix from AgX ocio config simulated as lut for Corona and Corona only, it relies on how Corona handles luts, will not work as expected anywhere else - use ocio instead)
LUT(logarythmic): mP_Corona_AgX_B_log_AgX_kraken.cube (this take us to AgX Log (Kraken) - make all your colour correction, grading, look or whatever here)

here goes your custom look, lut most likely. create it on AgX Log (Kraken) image saved from CIE or frame buffer. in Fusion, Photoshop etc.

LUT: AgX_Default_Contrast.cube (attached below, this one would put your Kraken log nicely on a srgb display. edit: nicely but still missing the "look" so it is "bland" on purpose. this is cube version on the lut from original AgX ocio. 1D lut, just a contrast curve. you can obviously add this transform to your look for convenience)

and if you find AgX great - do not forget to say Thank You to Troy Sobotka: https://blenderartists.org/t/dealing-with-aces-agx-srgb/1480752/662



2
From my point of view, the Agx color management is quite seducing. Nice highlight falloff, colors OK, i like the desaturated aspect as will on high values.

I most of the time use your AgX matrix (thanks) + custom 1D curve made with Lutcalc, and it works quite well.

I also tend to have little photoshop editing at the end, so i like to have my colors right in the render, and i find it very hard to finetune them in the VFB.

So i thought of finding the nice color setups with a lut in Resolve, and then bake them with AgX in one single LUT.

are you using Corona Image Editor?

3
if "avoiding user mistakes" is THE strategy - was anything done about Tone Curve after this thread:
https://forum.corona-renderer.com/index.php?topic=40616.0

an updated tooltip or something?

No

well, there you go.
where is a sensible limit of protecting users from "breaking color management" (the non-existent one?) by adjusting gamma.

anyway..

+1 for Gamma operator, it should be there.

4
It would be nice to have your resolve/fusion workflow to see how you manage to create those LUT's... ;)

Between the -1.2 string, the "log" option in the vfb lut, the AgX ocio and DCTL (that i managed to install in resolve+fusion), the custom color correct node, well...it gets a little confused ;)

So when i color edit a 32bit image with Agx and dctl, i have trouble exporting to a lut to have the same result in the corona vfb

well,
feel free to ask the Corona Team why things are so convoluted with luts in CIE and frame buffer: https://forum.corona-renderer.com/index.php?topic=40988.0;all

if you're on 11.1 - you can use Gamma Operator 0.455 before LUT operators and the rest of invisible gamma transforms is cancelling itself out. no need for string option and this would work in CIE as well.

Fusion exports luts only for closed domain of 0-1 float, same as photoshop and most lut tools.
Easy way of doing that in Corona is Highlight compression 999 (Reinhard tonemapper x=y/(y+1)) - it acts as your log encoding - raw render is compressed into 0-1 range and lut can access those colour easily.
So in Fusion after creating hald image you need to apply reversed Reinhard on it, convert to arri logC3 and then AgX DCTL >>> and you have a lut that does Reinhard to one of AgX DCTL displays.

what are you trying to create exactly? a macro from Fusion is of no use if you do not know the math behind.


5
if "avoiding user mistakes" is THE strategy - was anything done about Tone Curve after this thread:
https://forum.corona-renderer.com/index.php?topic=40616.0

an updated tooltip or something?

6
For what it's worth - Gamma operator lets you use lut files in Image Editor in the same manner as in every other software. just makes things simpler for the time being.

7
Hello Piotrus,

what do you mean by "float colormap.additionalGamma = -1.2" ?
do you type this in maxcript listener ? (when i type this, i got a bunch of errors)

thanks!


8
I would love to hear the reasoning behind that decision.

9
[Max] I need help! / Re: Render multiples camera matching
« on: 2024-04-19, 16:06:35 »
3dsMax State Sets?

10
More of AgX by Troy Sobotka - this time his Resolve version of it (quite different) married with a film look from Arri:
https://forum.corona-renderer.com/index.php?topic=41947.msg223544#msg223544

note: it does require a string option to turn off VFB's sRGB view lut so might be a bit more cumbersome to use.

11
The thing I find different about CoronaPhysicalMtl and energy conservation is actually too much energy reflected at low Base Color values like 0.02-0.04.

I'm talking nonsense - CoronaPhysicalMtl is actually a bit darker than StandardSurface.

What is odd though is that CoronaPhysicalMtl returns at F0 (furnace test, GeoSphere mesh, Base Color 0.18, full roughness, ior 1.5) less than 0.18 float.

Compared with VRayMtl here:

12
Gallery / Re: Bokeh is your Friend
« on: 2024-04-18, 08:47:28 »
I think under and over compensated bokeh is like axial chromatic aberration - it is reversed behind and in front of the focal plane: if it’s over compensated behind then it’s under compensated closer to the lens.

https://blenderartists.org/t/advanced-optical-experiments/695835
this is what I was playing with few years ago. might still be the best 3D implementation of lens aberrations.

13
The thing I find different about CoronaPhysicalMtl and energy conservation is actually too much energy reflected at low Base Color values like 0.02-0.04.

14
Thank you.

15
Please note that the below is not yet fully decided, so I cannot provide you with very specific details:
We will soon release a Corona 11 Hotfix 2 which will support 3ds Max 2025 and will assume the ACES/OCIO workflow as the new default with some kind of automated or semi-automated way of correctly displaying the image in the VFB. We are not sure how exactly this will be done, but we will do it in the usual Corona style so that you don't have to worry about it. :)

the changelog of hotfix 2 is a bit vague about it - does display transform from 3ds' ocio setup works with Corona or not yet?

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