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Messages - Luke

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Hardware / Re: Laptop Suggestions
« on: 2021-10-26, 00:28:11 »
Does any know if you can get a Laptop with 128Gb Ram and a AMD chip or something with more than 10 cores?
I can't find one anywhere, I looked up clevo and couldn't find it anywhere?

I contacted their Australian reseller and he's pointed me to these 2: - 128GB Ram but i9 (10 core cpu) - 64GB Ram (Max) and AMD 5900x (12 cores)

I quickly went through their options and priced up this machine as i think the 128Gb Ram is essential for me...

Metabox Prime-X X170KM-G
Intel Core i9-10900KF 10-Core (20M Cache up to 5.30 GHz)
NVIDIA GeForce RTX 3080 16GB GDDR6 VRAM with G-Sync (165W TGP)
Thermal Grizzly Kryonaut - Ultra High Performance Thermal Dissipation
17.3" UHD 4K IPS-Grade Edge-to-Edge Matte 60HZ LED - G-Sync & 100% AdobeRGB Colour Gamut
Per-Key Edge-Lit Colour Keyboard - Adjustable Colours Per-Key with N-Key Rollover
128GB DDR4 2666MHZ (4 x 32GB)
**Bonus** Metabox Performance 2TB PCIe NVME M.2 SSD
No Secondary M.2 SSD Drive - Optional Upgrade
No Tertiary M.2 SSD Drive - Optional Upgrade
No Quaternary M.2 SSD Drive
Killer 1650 AX Low Latency WIFI & Bluetooth 5.1 (up to 2.4 Gbps) with Killer Double Shot (4.9 Gbps)
No Optical Disc Drive - Optional Upgrade
Win 10 Professional 64BIT License - Installed & Ready-Out-Of-The-Box
3 Year Metabox Platinum Care Onsite Pickup Protection

what do you guys reckon?

Hardware / Re: Laptop Suggestions
« on: 2021-07-15, 05:51:20 »
is there anything out there that has more than 8 Cores and can take 128Gb ram? I'm looking for a solid solution for being able to work on the road...

Just wondering if there is any derived benefit of changing my workflow in max from mm to cm?
I've worked in archiviz for 13 years and just always used mm, but after reading around I've noticed that a lot of ppl are using cm...?

You should be able to achieve the result you need with the shadowcatcher material pretty much out of the box. Can you explain what seems to be wrong?

Here are some educational materials:

1) Our video tutorial (5 parts):

2) A forum thread with a sample scene and renders:

I always assumed that was how it was supposed to work, but when I set the projection mode (screen/enviro) the hdri i'm using is visible on the shadowcatcher plane. it also seems to project/reflect light upwards underneath the object...? 

Hey all,

I having trouble getting the shadowcatcher to behave how I'm wanting, I have a basic studio set up - whereby i'm rendering out objects (Furniture) on a curved white backdrop, it's being illuminated by a hdri and a couple of corona lights. If I render the scene without the shadowcatcher it comes out exactly as I'm wanting, however, I need to be able to remove the backdrop in photoshop and compose the shadows in. The CShading_Shadows is too noisy, so that doesn't work.

Is there a way that I can do this with the shadowcatcher?

Basically, I'd like to not be able to see the shadowcatcher at all in my scene and just have the alpha with the shadows so that I can remove the background and comp my object and shadows into a new background in photoshop?

Any help would be greatly appreciated.


I get a lot of crashes if i try to adjust a material when using interactive rendering. simple things like changing the refl colour and max just completely crashes, no attempt to save the scene in autoback just completely closes out...

is this common, or is there something going on here locally..? I'm using corona 6 hot fix 1 on a TR3970 w/ 128Gb RAM and max 21.


With 2.5D I am frequently rendering 8K images even with 1px size with no issue, never even touching above 60GB I believe. With previous disp method, that was impossible, 3px was the highest for such resolution and precomputation took forever.

Any suggestions as to what might be going on? I've rendered other angles from the same scene at 5k without issue, but the last one they want at 8k just crashes everytime...
I've changed the secondary GI to Path Tracing and enabled 2.5D and upped it to 4 which has seemed to get it going... but I haven't seen the result yet so not sure if it's going to be okay...

it's just an exterior townhouse scene, forest pack, basic brick and render townhouses...

Just curious if it is necessary or advisable to increase the displacement size as the image size increases?

I've been having trouble rendering an 8k image, which just crashes when calculating displacement... I've enabled 2.5D and after upping the value from default 2 to 4 it seems to have got through it and is now rendering...

I'm running a TR3970 w/ 128Gb Ram which I would think was plenty? the scene also seemed to render ok with the default settings at 5k...?

Thanks mate, i couldnt find anywhere if the NH-U14S fits the wrx80 chip...

Yeah you're right it's a lenovo system i'm looking at... just wondering if it's worth the money or if I can get a better deal/more rendering power elsewhere.. :)

would this be a preferabe cpu over the 3970x?

I don't understand the specs at all but here's the list of comparison...

Hey all,

What is the best cooling solution for the AMD TRP 3955wx? Does the Noctua NH-U14S fit this chip?


Hardware / Re: Blurry max UI with new Dell 27" 4k monitor...
« on: 2020-08-28, 02:04:28 »
Thanks mate, Ive tried different cables DP/HDMI but to no avail...
def seems a max thing coz photoshp/affinity all works fine...

Hardware / Blurry max UI with new Dell 27" 4k monitor...
« on: 2020-08-26, 14:11:38 »
Hey all, I recently got a Dell U2720Q 4k monitor that I'm intending to use as my main monitor and I'll use my 2 U2415H either side of it...
however, with 175% scaling - which is what makes the text/icons the "right" size, they whole UI is blurry...

I've played around with the settings in the "Change High DPI settings" in the 3dsmax.exe context menu but I just can't seem to get it to work...

can anyone here help?

I'm running windows 10 and max 21.

Thanks in advance.

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