Corona Renderer Forum

Corona Renderer for 3ds Max => [Max] Daily Builds => Topic started by: DustinMoore on 2021-09-20, 03:47:47

Title: Phoenix Smoke Color Version 8
Post by: DustinMoore on 2021-09-20, 03:47:47
Riddle me this! If I make the color of the smoke blue, it renders blue. If I make it white, it renders....wait a minute, wth???? Grey!

Title: Re: Phoenix Smoke Color Version 8
Post by: rowmanns on 2021-09-20, 13:11:49
Hi,

Which version of Phoenix are you using?

Cheers,

Rowan
Title: Re: Phoenix Smoke Color Version 8
Post by: DustinMoore on 2021-09-21, 02:53:47
4.20
Title: Re: Phoenix Smoke Color Version 8
Post by: kanenas on 2021-09-21, 12:38:59
It's at 4.41 already.
That's what I tried and it works fine with the smoke color.
Title: Re: Phoenix Smoke Color Version 8
Post by: maru on 2021-09-21, 17:22:19
Sorry, maybe I am missing something, but what is the expected result here?
Even if we set smoke color to "white", it may appear in any shade of gray or even black because of absorption. The white light will be simply absorbed sooner or later.

Are you trying to create very bright smoke effect like steam, clouds?
Title: Re: Phoenix Smoke Color Version 8
Post by: DustinMoore on 2021-09-22, 00:05:46
Yes, trying to create the effect that is produced from the water used in the sound suppression system turning into steam. I would imagine there should be some way to override the color. Its interesting that I can override it with blue but not white.
Title: Re: Phoenix Smoke Color Version 8
Post by: v.p.vlasenko on 2021-09-22, 12:20:16
First of all try to set scattering to ray-traced instead of approximate and max ray depth in corona performance tab higher than 25.
Title: Re: Phoenix Smoke Color Version 8
Post by: DustinMoore on 2021-09-22, 23:37:44
Yes, I noticed that it will render white using that but the bummer about Ray Tracing is that it slows down to super slow rendering. Wish Corona could use the GPU for volume rendering. Ill try the Max ray depth suggestion.

:Update, Max ray depth didnt change anything. Still seems like slow ray tracing will have to be the answer unless I render the smoke with Vray GPU and composite. Hate having to do that though.