Chaos Corona for Cinema 4D > [C4D] General Discussion

Corona or C4D Issue?

<< < (2/2)

Konichowaa:
It may seem obvious, but I would suggest:
- verifying the filename's capitals both name and extension) in comparison to what they are supposed to be in the asset inspector. This was an issue with me in the past, when p.e. the textures had 'specular' and the asset inspector 'Specular'. The trick was then to relink the texture to the corresponding folder in combination with find/replace feature in the bottom right of the asset inspector (_Specular to _specular).
- compare the material structure from the grass to the other materials in the node editor, and see where it differs. See if p.e. removing the bitmap shader inside the mixture shader helps.
- place the textures in the tex folder of your project file, then localize filenames and see if that helps if not already the case
- check actual path to not exceed 120 characters
- and you never know... make sure the location of the textures is allowed to everyone (rights issue)

BigAl3D:
Thanks @Konichowaa, good things to look at. I've already done most of those, but a couple I'll look at.

@Beanzvision The only thing reasonable I can provide is the .obj file (which is what I used) and the maps folder. It is 2 GB after ZIPing.

@John_Do Never knew that trick, but with 200 materials, that means 400+ texture files in question. Not practical in this case. The file is very slow when pulling up the list since, it's looking and looking.

BigAl3D:
@Beanzvision, I sent the files to the uploader. Took a while, but it seems to have gone through.


Submission ID# 0Y8T-ZD3G

Beanzvision:

--- Quote from: BigAl3D on 2023-04-01, 00:36:37 ---@Beanzvision, I sent the files to the uploader. Took a while, but it seems to have gone through.


Submission ID# 0Y8T-ZD3G

--- End quote ---

Okay great, I'll search for them. Thx!

Stefan-L:
we also have same, project info /texture is the only reliable way to check if textures are all there or not.

sadly the maxon asset manager has issues seeing all textures from corona and also vray materials. not sure if that is also for other engines.
not sure if corona can do some about it, if yes would be great.

my feel is that the asset manager still is buggy with 3rd party mats (it certainly was in past)

cheers
Stefan


Navigation

[0] Message Index

[*] Previous page

Go to full version