Author Topic: architecture  (Read 8622 times)

2014-04-21, 15:56:12

Grafikus

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this existing architecture )
« Last Edit: 2014-04-21, 16:16:03 by Grafikus »

2014-04-21, 19:13:31
Reply #1

gabrielefx

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very good!

some trees are too high for me...

2014-04-21, 23:07:07
Reply #2

bouhmidage

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very nice work !! do you use plan light to light the interior of the bulding ??

2014-04-22, 01:01:38
Reply #3

Grafikus

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very nice work !! do you use plan light to light the interior of the bulding ??
Thank you ). No , i am not used the plan light, there is corona sphere lighting.

2014-04-22, 01:21:27
Reply #4

Chakib

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2014-04-22, 07:41:03
Reply #5

Grafikus

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2014-04-22, 10:15:10
Reply #6

matoha

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m8. in *45.jpg the dof is a bit too over the edge  like if it was a 1meter model shot in macro

2014-04-22, 11:38:58
Reply #7

HLeandre

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Pretty cool !

2014-04-22, 23:55:48
Reply #8

Grafikus

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m8. in *45.jpg the dof is a bit too over the edge  like if it was a 1meter model shot in macro
I do not understand you very well since I have a bad English )))

2014-04-23, 00:10:24
Reply #9

Utroll

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he's saying exactly what I wanted to write down :

- too much blur on one closer view (***45.jpg), it looks like macro photo, not big building.

As background is rendered it's not even a tricky composition post work.

2014-04-23, 00:26:25
Reply #10

romullus

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Yeah, it looks double confusing, because reflection, seen on building, is in perfect focus, whereas it shoudn't be, given the fact that background is so out of focus. But of course, it's impossible to overcome this issue in post.
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2014-04-23, 00:30:03
Reply #11

Grafikus

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he's saying exactly what I wanted to write down :

- too much blur on one closer view (***45.jpg), it looks like macro photo, not big building.

As background is rendered it's not even a tricky composition post work.
aah now I understand, may be it looks because I did it in photoshop, and I have not modified the landscape, so we had so much to blur, and then you saw my not to landscape when done
 hope you understand me )

2014-04-23, 00:30:53
Reply #12

Juraj

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Could look really quite real...but the 3D people have to go. They literally ruin it. Otherwise good job ! I would correct the green levels of trees a bit down. Either keep the saturation between sky and nature consistent, or tone down the nature.
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2014-04-23, 00:33:31
Reply #13

Grafikus

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Yeah, it looks double confusing, because reflection, seen on building, is in perfect focus, whereas it shoudn't be, given the fact that background is so out of focus. But of course, it's impossible to overcome this issue in post.
     
Yes you are right, in postprocessing must be good for working

2014-04-26, 00:05:19
Reply #14

Sam75

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What building is it, do you know the architect ?