Not sure why it is doing this, but every time I convert a corona scatter to geometry (in order to export the scatter pattern as an FBX), it shifts all objects a tad bit.
I've tried adjusting all instanced object pivot points. I've tried cleaning up normals on distribute-on object. Can't seem to find a reason why this would happen. Help!
Images attached of simplified example using a cylinder as a distribute-in object and a modified tea-pot, box and sphere as instanced objects.