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House by the Canal [WIP]

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vicmds:
My first post here, any criticism is very welcome.

The architecture itself is still an ongoing project, but I rendered a preview showing this stone finish. Turns out the gaps are too wide and my usage of RoundEdges didn't turn out as expected (are there any limitations with RoundEdges and Multi/Sub-Object materials?).

If time permits I'll be tweaking the finer details. There's also a reference photo.

Thanks!

Tanakov:
Just create a deacent texture use both bump and displacement for this. At the moment your solution looks very CGI

vicmds:
Yes! I should've waited before I started posting haha

It's a different veneer now. I'll try and manage to make it prettier, especially since the variations according to the actual supplier are insane.

I'm taking way, way longer than I should to get on the right path, but it shouldn't matter since I'm not getting paid™ for anything nearly on this level of detail. So it's non-commercial. Doesn't hurt to try and improve.

Attached an IR preview with some progress.

louisryko:
I have to say.. your grass (in the original post) looks excellent!

What was your process?

vicmds:

--- Quote from: louisryko on 2018-06-26, 18:16:53 ---I have to say.. your grass (in the original post) looks excellent!

What was your process?

--- End quote ---

Can't take credit for that!

I started from the excellent meadow by darstellungsart. Edited geometry and the distribution maps and tweaked the materials slightly. I also tend to obsess a little with adjusting the scattering with distance maps. It's CoronaScatter, not FP

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