General Category > Learner’s Corner

Uncanny Valley Mark V

(1/4) > >>

Fred.M:
Hi !

Just finished my latest artwork for my Uncanny Valley series consisting of modeling et rendering the most boring places in urban areas, and using the minimum of textures, and post.

So there it is : Only one texture for the "Flunch" logo and procedural noise for the bump on the ground.

sprayer:
looks still not finished =3

apjasko:
The uncanny valley is a theory where once something becomes so lifelike/realistic, it starts to produce adverse effects, ie. discomfort or revulsion. Anyway, this image (and those you previously posted on this series) aren't realistic at all. They're distinctly 3d rendered. I'm not sure what your goal is, but if minimalistic is what you're going for, and these are meant to have a realistic feel to provoke the theory of the uncanny valley, then you need to do a lot of work on shaders, lighting, and composition.

What is the goal of this series of images?

Check out this work by Marius Becker. https://www.artstation.com/artwork/Y6A1b It's a "boring place in urban area" but if you study his images you can immediately tell there's loads of work in all the areas listed above.

Fred.M:
Sorry but the exemple you gave, the render on artstation, is pretty but it screams CGI miles away. It looks fake and handmade with a ton of post process and tacky colour grading, and have no soul.

I know exactly the concept of Uncanny Valley, no need for any lesson here.

My work has no goal, and that's the beauty of it. My main inspirations are artists like Thomad Demand and Hans Op de Beeck.

sprayer:
apjasko i was thinking what viewport model looks better then render image)

Navigation

[0] Message Index

[#] Next page

Go to full version