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apjasko:
After looking closely at the image, did you use Corona Scatter or Forest Pack for the grass in the median? If Forest Pack, use the optimize material button in the material rollout, and use "Apply ForestEdge". Then inside the Areas rollout, under Boundary Checking, use Edge. Or if Corona scatter, follow this tutorial: By using this sort of technique, you can limit where your grass scatters to just the soil and not spill out as you have it now. Additionally you can change the transformation limits in either Corona Scatter or ForestPack to instantly get a more convincing grass.
Also for your background, simple throwing in a photo that matches your perspective and setting will go a long way.
Centurian:
--- Quote from: apjasko on 2018-03-22, 20:51:17 ---For bricks on large surfaces, I use BerconTile and it works great. You can control the variety using MultiTexture and just a single brick texture. To further add variety to the bricks, you can add a different BerconTile map to the reflection glossiness slot with different MultiTexture settings. And finally you can use the Bump Converter map to add the relief of the bricks. In the end you would have 3 layers of variety, with some tweaking you can get a pretty convincing brick surface with little effort. See attached for a quick sample I made.
--- End quote ---
That seems quite useful. I will definitely give it a try and see how it turns out. :)
--- Quote from: apjasko on 2018-03-22, 20:57:09 ---After looking closely at the image, did you use Corona Scatter or Forest Pack for the grass in the median? If Forest Pack, use the optimize material button in the material rollout, and use "Apply ForestEdge". Then inside the Areas rollout, under Boundary Checking, use Edge. Or if Corona scatter, follow this tutorial: By using this sort of technique, you can limit where your grass scatters to just the soil and not spill out as you have it now. Additionally you can change the transformation limits in either Corona Scatter or ForestPack to instantly get a more convincing grass.
Also for your background, simple throwing in a photo that matches your perspective and setting will go a long way.
--- End quote ---
I have used Corona Scatter here . The tutorial seems pretty clear for the grass scatters, will follow these for the next one.
Thanks a lot for the inputs, the points will turn out to be quite useful :)
Regards
aldola:
hi! the thing that confuses me the most is that looking at the image you dont know if it is during the day or its taken at night, if its at night i will try to reduce the intensity of the environment and give some priority to the artificial lights, try to use some disc lights with photometric files instead of that big spheres and model some more stuff inside the building this will increase the reality a lot.
i don't know if you are using an hdri, but look into these ones, http://noemotionhdrs.net/ they will give you lighting and a good sky too
look from some real references here http://ultimasreportagens.com/ and try to imitate real life lighting
good luck
Centurian:
Hi! Well I guess that was deliberate because such a scene will never occur in the real world but I had some things to incorporate, like having a white fins to be prominent with their shadows clearly defining them. At the same time I wanted the store lights and building lights to be visible.. You might get a better idea as to what I was trying to achieve from this link :
https://forum.corona-renderer.com/index.php?topic=19665.0
Well I wasn't really able to achieve that but still covered some of the points like the building lights as well as the sun light in a same render. I used an HDRI but then redid it on photoshop towards a more darker tone. But still it's not towards the realistic side as my reference images were..still don't know the reason for that..maybe the textures?
By the way, Thanks alot for your feedback and links.. It is surely a big help :)
Regards,
Centurian
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