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« on: 2025-06-15, 11:55:46 »
Thanks! I must admit, this implementation disappoint me quite a bit. I do understand that corona is a renderer, and therefore GI and stuff comes naturally within the render - and that is aboslutely fine. But for me a toon render is not to render something with a slightly different shaded look, but a way to buypass and have control over the shading of a model, so you can achieve stylized looks of your liking. For me CoronaToonMTL seems only to give you some very limited control, but yet very similar to regular materials except it just looks worse, in my opinion. When you give the option to have linear or none shaded between two positions in the shaded range of the model but it doesn't do any of what the UI indicates and it only affect certain parts of the model then what exactly is the point of even having this option at all? It seems like you implemented the menu of Vray toon but didnt manage to add the behaviour and therefore it just seem unfinished or broken. The whole ToonShader then becomes just an experimental playground with very limited control and basically useless, in my opinion.
Even the example on the top of this thread, the blue rendered architecture you can just as well achieve using the regular PBR material, there's nothing toony or cell shaded about it, except the outline.
But, If you look at the v-ray toon shader which initially seems to have very similar options and controls, but you can achieve complete cell shading and very stylized looks and you have full control because there's a profound difference between the various shading options you choose on the gradient, and therefore it makes it possible to utilize it for a ton of different things. Also the Arnold Toon render works properly in this regard.
I truly hope and beg that you are not going to settle with the current state of this shader/feature, because I don't think it will be used much at all by anyone.
The reason why I’m a corona user and fan has always been been great and smart implementation of features, so you can create good results with less fiddling and a smart thought through UI with good default settings. This seem to be the exact opposite, bad implementation so you struggle to get the result you need (if even possible) and a lot more fiddling to get there. It's not really a toon shader at its current form in my opinion.
Sorry for the long rant - just very disappointed.