Hi there,
since I'm rendering an Animation with teamrender right now, I recognized something: Let's say I have 100 Frames and 10 Renderclients rendering. Let's also pretend that some of the clients are faster than others. If I'm not mistaken, in Physical/Standard-Renderer the frames are equally distributed to all the clients (in this case 10 Frames per Client). But if one Client is faster than another, the faster client would grab a part of the slower client's frame-cue and render them after finishing it's own cue.
With Teamrender and Corona this is not the case. Every client renders it's cue and then stops and does not grab cued frames from slower clients.
I'm not 100% sure if Physical/Standard-Renderer behaves that way, but i thought I've seen this behaviour in the past.
Maybe someone can confirm/deny that?
And if that's the case my question would be: Why doesn't behave that way and would it be possible for you to change that?
I hope my post is not too confusing ;)
Greetings,
Moritz
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Edit:
Full-speed non-debug version
Build timestamp: Jan 18 2019 17:59:03
Version: 3 hotfix 1 (core 3)
Cinema version: CINEMA 4D Studio R20.059 S