General Category > [Archive] Chaos Corona for Sketchup

Material Editor Suggestions

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valerostudio:
Thea has a pretty nice approach as far as a material editor goes. You have 2 options, one is very basic with some presets that you choose (Plastic, Metal, Glass, Thin Glass, Car Paint, etc) with a couple of simple sliders for reflection and glossiness. If you want a more advanced tools, then you open the material in an external editor with all the bells and whistles. You can also load materials from a library this way.

I get about 80% of my SketchUp materials setup with these shortcuts. Auto-bump from the sketchup material is a huge time saver too, and something that VRay does not have currently. Most of the time, you can get away with using a grayscale image of your diffuse as a bump, just to add some texture. In Thea's material editor its a one click thing.

jiminy-billy-bob:
My dream would be to have a node-based editor, similar to what 3Dsmax has.



I know it's much more work than a simplier material editor, but it offers to the user so much more power and ease of use. In max, now I always use this, I never went back to the old editor.
The node interface allows to build very complex materials very easily. You can instantly see how a single map is used in different materials, what color correction is applied to it, etc.

Acutally, I had in mind to build a node-based material editor for Sketchup, that would be compatible with the major render engines. But each one has a very different approach, so I dropped the project. So now that you have the opportunity to start from scratch, please do this! Pretty please!

jiminy-billy-bob:
This would not be easily possible without the node editor (Bertrand Benoit) :



jKLman:
I would be great if corona materials can be integrated into Sketchup native material system by extending it with the
common corona material properties.

Sketchup material system is so simple and easy to use and perhaps if this can be extended will be great.
Most renderer have their own separate material editor linked to Sketchup material.

My idea is use the sketchup materials and extending it to the advantage of corona render engine.

jiminy-billy-bob:
The Sketchup API doesn't give developers any way to modify the existing dialogs. So that's not possible. (That's why every engine has its own material editor)

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