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[C4D] Feature Requests / Bump value in e.g. round edges shader
« on: Yesterday at 14:01:49 »
Hey there,
I'm not sure if bug or feature ;) If this is the wrong forum, please move this thread.
Is it maybe possible to adopt for instance the bump value from the top layer of a corona material into the round edges shader's own bump channel if the shader is added later?
As an example: I have a noise in the bump channel with a value of maybe 75%. Later in the process i want to add the round edges shader to the bump channel.
Now the round edges shader is getting the 75% and noise which is moved to the aditional bump channel inside the round edges shader gets the default value of 10%.
Imho, the value for the round edges shader should always be at 100% and the value of the shader wich gets moved to the bump channel inside the round edges shader should keep its original value (75% in this example).
Thanks for your great work at all times!
Greetings,
Moritz
I'm not sure if bug or feature ;) If this is the wrong forum, please move this thread.
Is it maybe possible to adopt for instance the bump value from the top layer of a corona material into the round edges shader's own bump channel if the shader is added later?
As an example: I have a noise in the bump channel with a value of maybe 75%. Later in the process i want to add the round edges shader to the bump channel.
Now the round edges shader is getting the 75% and noise which is moved to the aditional bump channel inside the round edges shader gets the default value of 10%.
Imho, the value for the round edges shader should always be at 100% and the value of the shader wich gets moved to the bump channel inside the round edges shader should keep its original value (75% in this example).
Thanks for your great work at all times!
Greetings,
Moritz