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Topics - HFPatzi

Pages: [1] 2
1
Hey there,

I'm not sure if bug or feature ;) If this is the wrong forum, please move this thread.

Is it maybe possible to adopt for instance the bump value from the top layer of a corona material into the round edges shader's own bump channel if the shader is added later?
As an example: I have a noise in the bump channel with a value of maybe 75%. Later in the process i want to add the round edges shader to the bump channel.
Now the round edges shader is getting the 75% and noise which is moved to the aditional bump channel inside the round edges shader gets the default value of 10%.

Imho, the value for the round edges shader should always be at 100% and the value of the shader wich gets moved to the bump channel inside the round edges shader should keep its original value (75% in this example).

Thanks for your great work at all times!

Greetings,
Moritz

2
[C4D] General Discussion / Corona VFB refresh rate :)
« on: 2023-06-01, 08:19:52 »
Good morning Coronians! :)

This time it's not a bug, just a little detail i recognized while rendering. I'm also not sure if this applies to every render, but in my case, when i render (at a pretty high resolution, 9000x6000px), the refresh rate of the vfb is roughly around one second. But when I have the vfb as active window and move the mouse, the refresh rate is almost instant. Any idea why this as it is? As mentioned above, thats not a bug (to me), nothing gamebreaking. I'm just curious :D

Have a nice day!

Moritz

3
[C4D] Bug Reporting / Corona VFB - GUI scaling on 150%
« on: 2023-04-11, 13:29:44 »
Good Morning;

since i got a new monitor with 4K resolution, i wanted to scale up the text and gui sizes in the windows settings to 150% for better readability.
In the Corona VFB it seems to work with the font size but the rest of the gui appears to stay untouched (See attached images).

I somehow can work with this, but it would be nice to have the gui elements also scale to the right size for better readability ;)

Greetings,
Moritz

4
Good Morning!

Since the ACES OT setting was implemented in CR9 we have a problem with our renderfarm. The Renderserver seems to render with ACES OT always on. Even when we uncheck it in the VFB, Camera Tag, etc.
We have one Computer, running cinema's team render Server and two computers running the teamrender clients. All of them are running under windows with the latest cinema/corona Versions.
I'll attach a comparison image and also the cinema project for your convenience (Maybe change the light material to another HDR file, sincethe one i used is too big for upload ;) ). Just render it locally and on a farm. ACES OT should be switched off.

Greetings,
Moritz

5
[C4D] Resolved Bugs / Corona Plugin Crashes
« on: 2022-08-16, 15:36:12 »
Hey There!

I know the thread-title is not very clear, but i don't know what else to write there ;)
So I have a Scene which is crashing all the time when i hit render. Unfortunatly I can't send you the scene-file, but maybe you can take a look at the bug (attached) report to give me some clue what could probably be the cause for these crashes.

My System:

CPU: AMD Ryzen Threadripper 3960X 24-Core
RAM: 64GB @3200MHz
GPU: NVIDIA GeForce RTC 2060
OS: Windows 10
Corona version: 7 hotfix 2
Cinema version: R25.117 Cinema 4D

I hope you can give me a hint, since i'm running out of Ideas.

Greetings,
Moritz

6
Work in Progress/Tests / Coffee
« on: 2022-05-25, 17:12:20 »
A little spretime project. just need something to fill the empty space back left :)


7
Hey!

Since I experience this more and more while rendering on our renderfarm, here is a (hopefully small) request:

As right now, render region can only be disabled/removed in the corona VFB. Would it be possible to integrate a checkbox or something in the rendersettings itseslf, with wich one can simply disable render region (RR)?

The reason for my request is, that i don't see if RR is enabled or not, without opening the corona VFB and start rendering. Since i use our internal renderfarm with the maxon team render server, I set my rendersettings as usual and upload the c4d file to the server. When i used RR before for some local testrenderings and forgot to disable it again, the renderserver will take it into account.
This is pretty annoying, especially on very big renders because with the renderserver i don't see the result until the render has finished.

I hope my request makes any sense. If you have any questions, don't hesitate to ask ;)

Greetings,
Moritz

8
Gallery / Childhood Throwback
« on: 2020-08-07, 12:44:18 »
Hi!

I wanted to share my recent sparetime project with you. Done in about 3 days, just for fun :)
All is from modeling to texturing and post processing is done by me.

Programs used:

- Cinema 4D R20
- Corona
- Photoshop

Looking forward for some critisism ;)

Greetings,
Moritz

9
[C4D] I need help! / Additional Bumpmapping
« on: 2019-12-07, 08:49:20 »
Good Morning!

I hope somebody can answer this question: Let's say i have the normal shader in the bump channel and in it's additional bump mapping slot i have an additional bump map. Is the strenght of the addtitional bump map dependant to the "main" strenght in the bump channel or does it operate independantly? For instance, when i have 50% in the main strenght, do i have to put 200% in the additional strenght to get 100% strenght there?

Hope i got the question right ;)

Greetings from frosty southern germany!

Moritz

10
Hi!

Would it be possible to have the option, that the Folder in the Multipass-settings actually creates a real folder when the render gets saved?
Would be pretty useful when, like me, you have a lot of masks or in general when you have a specific folder structure.

Would be cool to have that optional as a checkbox.

Greetings,
Moritz

11
Hi there!

I just ran into a weird issue: When using teamrender and cinema's Take system the settings for photographic (including the checkbox to switch between photographic and simple exposure) are not overwritten by the corona camera tag. When rendering locally everything works as it should. For teamrendering i had to manually change the settings in the global camera/postprocessing tab. Even though the little camera symbol is present in the global settings. I also tried put the corona camera tag in the corrosponding takes, without any luck.

Maybe somebody can confirm this. I did not test it without using Takes, since it took me around 2.5h plus installing the latest daily on 11 machines to find out. I hope I have some time later, to put together an example scene.

Greetings,
Moritz

12
Hi!

I just tested Corona with TR-Server. From the Console-output everything looks good, but the final image is completely underexposed (See attached images. One with TR-Server and one with my workstation only).
Also the TR-Server image is far from finnished. Even though the web interface said that it's finnished.

I'm using Cinema 4D R20 (Newest build) and Corona 3 (hotfix 1)

My Workstation is Windows, Teamrender Server is Running on Mac Os, Renderclients is a mix of 8 Windows PCs and 2 Macs.

Any ideas what could cause this?

Greetings,
Moritz

13
Hi there,

since I'm rendering an Animation with teamrender right now, I recognized something: Let's say I have 100 Frames and 10 Renderclients rendering. Let's also pretend that some of the clients are faster than others. If I'm not mistaken, in Physical/Standard-Renderer the frames are equally distributed to all the clients (in this case 10 Frames per Client). But if one Client is faster than another, the faster client would grab a part of the slower client's frame-cue and render them after finishing it's own cue.

With Teamrender and Corona this is not the case. Every client renders it's cue and then stops and does not grab cued frames from slower clients.

I'm not 100% sure if Physical/Standard-Renderer behaves that way, but i thought I've seen this behaviour in the past.

Maybe someone can confirm/deny that?

And if that's the case my question would be: Why doesn't behave that way and would it be possible for you to change that?

I hope my post is not too confusing ;)

Greetings,
Moritz

_______________

Edit:

Full-speed non-debug version
Build timestamp: Jan 18 2019 17:59:03
Version: 3 hotfix 1 (core 3)
Cinema version: CINEMA 4D Studio R20.059 S

14
[C4D] I need help! / Glossyness: Slieder vs. Texture
« on: 2019-04-02, 16:15:53 »
Hi there!

Simple Question: Does the texture-slot in Reflection/Glossyness overwrite the value-slider completely? I think so, but wouldn't it be great to use Textures and dial the overall glossyness (or some kind of mix-amount) with the slider?

Greetings,
Moritz

15
[C4D] General Discussion / Mouse Lag while rendering
« on: 2019-03-29, 12:17:33 »
Hi!

Since I did not post so much the last few weeks, I thought it might be great to annoy you al little bit ;)
And since I'm not sure if this turns out to be a bug, I'll post it in general.

So, my concern is about the mouse-lags while rendering. I detected three types or rather stages :)
All of them have the same symptoms and differ in intensity. Symptoms are lags or slow movement of the mouse aswell as typing.

1: Local rendering, without Teamrender: average intensity

2: Teamrendering: highest intensity. Workstation almost not usable for other tasks

3: Teamrendering, workstation ticked off: My thought here was, that during the day i can start a render and then tick off my workstation in the renderclient list, so that i can do other stuff in the meantime but the lags are still there. Not as strong and often than in the other two scenarios, but intense enough to at least interfere my work in photoshop.

I'm totally aware of the fact, that rendering is a very cpu-heavy operation. But even when my WS has nothing to render and just puzzle chunks from the client togheter, the lags are there.
Is there a way around, maybe restrict cpu usage for example?

My Specs: Win10, Intel i9-7940X, 64GB DDR4, 1TB M2 SSD, C4D Studio (Latest patch), Corona 3 hotfix 1 (core 3).

Greetings,
Moritz

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