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Messages - astudio

Pages: 1 ... 10 11 [12]
My goal was to add scattered plants without showing the base object. Plants need to be on a line.

Max crashed when I tried to choose open shape as distribution object. You may add open shape to another distribution objects - no crash, but when you remove other objects and there is only open shape remains in the list - crrrrrash!  If the shape is visible in viewport (even not in render) - it's calculated and not visible, so it was OK for me.

Shape as scatter object is OK, but it becomes to be visible even without "V" in visibility. It's strange, but who needs invisible shapes in render?! ;) Only for bug reports...

Tried to get mesh from corona scatter. So I tried to attach scatter to another mesh and get crash of max. Need to block this action from idiots.

[Max] General Discussion / Re: Normal map
« on: 2013-12-03, 11:03:46 »

[Max] Resolved Feature Requests / Re: Real World Map Size
« on: 2013-11-29, 09:24:30 »
In Options for standard max material editor there are the options to Auto-select material texture size or Use real-world map size. In Corona this options are not working. Is it possible to turn them on?

[Max] Resolved Feature Requests / Re: Real World Map Size
« on: 2013-11-28, 17:03:41 »
Same problem. I tried to explain it here,1992.0.html

I don't understand in programming so it's may be funny for you. But if you see "v" near world-scale, may be it is possible to show in material slots bitmap 1x1 unit anyway?
1x1 unit material same for both kinds of mapping.

Let's say my diffuse bitmap AxB units. And Bump for example CxD.
So in materials slot I'll see diffuse 1x1, bump C/A x D/B and so on...

In case that we need only color for diffuse but have the maps in another slots, so A=C, B=D.
Something like this....

Sorry for my rich english :(

[Max] General Discussion / Re: Corona Workshop in Brno?
« on: 2013-11-24, 18:22:17 »
Israel. I'd like to participate, but I need to know the date of party some weeks before. The bad news that we need to work. :(

I work in world-scale mapping coordinates and it's impossible to see my materials in material editor in the right way. :(
Have you any suggests for my workflow?
Regards, Alex.

Pages: 1 ... 10 11 [12]