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Messages - astudio

Pages: 1 ... 8 9 [10] 11 12
136
Gallery / Re: Bug´s Life
« on: 2014-01-07, 15:03:45 »
Last image just great.

Guys, are you sure, that there is not SSS in Corona?

137
Gallery / Re: Modo and Corona
« on: 2014-01-07, 15:00:47 »
You must "on" your floor lamp. There is a light on the wall, but no light inside inside the lampshade.

Leather is really interesting as for me, how do you achieve this sweet contrast in gathers. Low IOR? Can you share the material?

138
Thank you for fast reply.
So if I need to get same color as in photoshop, what RGB I need to type? Today I just save color rectangle and put it in diffuse slot. But I know, this is stupid way. I use 2.2 gamma in all preferences slots.

139
[Max] Resolved Feature Requests / Re: Real World Map Size
« on: 2014-01-06, 17:53:22 »
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

140
As I uderstand for workflow with gamma 2.2

 RGB 255.255.255 level 1.0 = RGB 255.255.255 level 1.0
 RGB 128.128.128 level 1.0 = RGB 255.255.255 level 0.5
 RGB  64.64.64      level 1.0 = RGB 255.255.255 level 0.25
 
Is it true? Here my logic stopped.

If so, then for gamma 1.0 it's must to work in other way. How?
Do I need all material maps to use with gamma 2.2 ?
If I need to mix color with bitmap for reflection 1:1 what will be correct for corona's algorythm? To use amount 0.5 for map and color let's say RGB 64.64.64 level=1.0?
Is it same for using map with amount 0.25 and pure white with level=0.25?

My brain explodes. What way will be correct for any gamma workflow?

And another question:
As I understand, if I need some specific color, I can't just type it's RGB in diffuse color slot, because my gamma 2.2 will change it. Do CoronaSolidTex will work correct in this case?

And another one. What usercase is for CoronaConstantMtl?

Thank's to everybody, who can answer. :)

141
Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2014-01-05, 20:28:19 »
He-he Juraj. I was sure that mirroring of textures is not your method. But I'm just jealous.

Looks too cool for commercial project.

142
2 Keymaster. If render doesn't much it's enough not to do it.

2 Rawalanche and elindell. I'm not sure, but I think using max trial license for slave - it's not a way. What's happen if you need to change preferences, gamma, paths, or just to add plugin after trial period?

2 antanas. I have 1gB network and still have a big speed improvement. Today I synchronize projects, maps, xrefs hard drives are cheep. Just try to open project of 1 gB with hdr of 500 mB from network and local, and you'll feel it. Any time you push render button, you send your project to slaves by network. It's lot of time, which you just loose. I use Allway Sync program and happy with this. Check it.

143
[Max] Resolved Feature Requests / Re: Autosave render output
« on: 2014-01-05, 05:54:26 »
just change "autosaveiÉ" to "autosave". That's all.

144
Sorry, didn't see your reply before.
Max is 2012 - 64 bit. Official version, not cracked.
Windows 8.
Corona - alpha 5.
I checked this on different computers with same result.

If it's happened only in this version of Max and if you need more tests in Max 2012, just tell me which tests.

Regards, Alex.

145
Thank's Talcik!!!!!!

Just a sidenote, in Czech/Slovak culture it is considered very rude to address somebody only by their last name. ;)

I always was sure, that Keymaster is a second name... ;)

146
[Max] Resolved Feature Requests / Re: ZBuffer Clamp
« on: 2013-12-31, 08:50:22 »
Just I can't imagine situation, when I need to measure it in the post. But still it's good idea I think.

147
Happy New Year Tips!!!!

148
[Max] Resolved Feature Requests / Re: ZBuffer Clamp
« on: 2013-12-29, 22:30:42 »
Unclamped zbuffer is a great thing for sure, but not for checking camera distance. There are simpler ways to check it.

But for post processing it's great. In photoshop you may choose one distance for blur, another for air perspective,saturation, fog and so on just by using exposure. It would be really great.

And in this case you don't need min and max distance at all.

149
After 10 years using bitmaps on network drive with vray, I understood that it much more faster to use local drive with synchronization program in background. Just because long transforming vertex process. You wait some minutes for transforming vertex, and after 10 sec stop render to change something. So never use network drive for bitmaps if you need a speed workflow. ;)

With remote desktop you don't need even backburner, but there is some problem to use it (may be psychologic, don't know. In fact nobody use it), but you need 3d Max anyway.

My point was not to have 3d Max on every computer. Here we really need to buy soft, and this is much more expensive then hardware. And if I need to have 3d Max only for Corona, in my mind  I need to add 3500$ to Corona price.

And if you send render to another computer, may be it's possible to get back WFB window (even popup WFB every 15-20 min if you forget to check it).

By the way it's hard to explain, why there is a problem to do three steps to another computer to check the render, but there is a fact. Usually, when I work, I see that render failed only after one-two hours. So may be in this case even fire siren will not be superfluous. Artists - they are such artists. :D

May be "You don't need to take off your ass from the armchair" will be the best advertising to Corona. ;)

150
Hi there. There was a lot of requests for a distribution render, but as for me it's less important theme. I need to manage 5-6 projects per day with some camera views everyone, so I always have job for other computers.
The option, which I'd really want is to manage render on other computers from my main workplace.

Something as a button "send render to computer No 3" as to standalone corona node. Without need to have 3d Max there. May be with coping to temp directory all needed bitmaps, ies, proxies and so on, which will be deleted after render. And main thing is to get back to my main computer a WFB of other computers with redrawing every 5, 10 or 20 paths. Is it possible theoretically?

It looks funny, but the main time which I loose in usual workflow is to move from computer to computer, from scene to scene. I sure it's not only my problem. :)

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