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« on: 2016-11-14, 11:48:16 »
Thank you. Now it's really clear.
Let's over to displacement map. (I don't ask about normal map for now)
1. As I understand, we load it with gamma override 1.0, if we get it from trusted source like Megascans.
2. If we just draw it in photoshop, or render it from z-buffer and store it as jpg we must load it as sRGB.
3. If we store it in exr we load it with gamma override 1.0.
4. Is there a way to know a gamma of image from unknown sourse (jpg, png, tif).
PS. I have a feeling that I'm the only stupid user in this forum, but I'm sure that it will useful for all of us. The problem is that there are a lot of different terms for same thing, and same term for different things (especially in optics). I just want to avoid inaccuracies.