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General CG Discussion / Re: 3D Gaussian Splatting
« on: 2023-11-13, 14:06:45 »
Yeah, was wondering this too, especially since setting this up from actual 3d data might be more accurate, I guess it could help to some degree with slight changes in animations without the need to re-render everything.
FWIW, here's a thread over at Chaos forums asking basically the same question, but don't expect too much:
https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1193659-3d-gaussian-splatting-in-v-ray
I wouldn't wait for Autodesk, their 'evangelists' are probably trying to come up with a way on how to get rid of expensive 3d dev and somehow utilize AI and be done. Their approach seems to be adding 1-2 modifiers per release cycle, adding stuff no one asked for and fixing bugs introduced while doing so... or not.
FWIW, here's a thread over at Chaos forums asking basically the same question, but don't expect too much:
https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1193659-3d-gaussian-splatting-in-v-ray
I wouldn't wait for Autodesk, their 'evangelists' are probably trying to come up with a way on how to get rid of expensive 3d dev and somehow utilize AI and be done. Their approach seems to be adding 1-2 modifiers per release cycle, adding stuff no one asked for and fixing bugs introduced while doing so... or not.