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[Max] General Discussion / Re: corona proxy full mesh viewport display not working
« on: 2022-02-02, 12:40:22 »
Does this happen with all viewport display modes or just a certain one(s)?
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Hi lupaz,
thanks for your example. The thing is that in our Scatter we are using (or at least trying to use) uniform random distribution during instance generation. :-) In your example you have 8 cube types and 195 instances of them. If I have computed the math correctly for your case (using Markov chains) there is only about 6% probability that there will be NO triplet of same cube types in a row. In other words there is about 94% probability that 3 or more same cube types in a row will appear. Obviously, more instances you create, the latter probability gets increased (195 is already two-degrees larger than 3 and 8).
So from this point of view it is rather Forest Pack that does not behave 'randomly'. It clearly uses some non-uniform distribution. Or you were extremely lucky and hit those 6%, hehe. :-) Anyway, ATM it does not seem to me that our Scatter behaves differently than designed = uniformly. But I get your point and maybe we could offer some other distribution type(s) that might serve certain user scenarios better. I am taking a note for the future. ;-) Thanks.
If you want to keep things procedural, you can use gradient ramp for such type of displacement. I'm attaching the file to play with, just be aware that you'll need Jan-26 Corona build, since i used new curvature map for colour.Sorry for off-topic: I guess this the first time curvature can be seen out in the wild. Memorable moment :D
Hello,
Is this fixed in Corona 7? Is there a hotfix?
EDIT: Could you give more details on how to use the old CIE please?
Removed curvature map, as it is about ready to go publicSo excited - finally, thank you!