Hi all,
My question is pretty straightforward. I'm using two different scatters on the same surface. I'm using VertexPaint to distribute objects on this surface. But I need to use two different Vertex Color maps as the two different scatters should not distribute the objects in the same way on the aforementioned surface.
I'm using two Vertex Paint mods on the same surface, but only the first one is working. I then plug a Vertex Color map into the Map slot under Surface Scattering in the Scatter settings.
In the Slate material editor, I tried to set the Map Channel in the Vertex Color map to the same number as the Map Channel in the Vertex Paint modifier, but it isn't working for some reason.
Ideas on how to use two difdferent Vertex Paints to two different Scatters in the same scene?
I hope I was able to articulate that question propoerly.
Thanks :)