Chaos Corona for 3ds Max > [Max] Feature Requests
Mikk T Support
haueryou26:
Hey guys, I know this is a long shot but here we go.
I think Corona would find value in adopting the Mikk TSpace workflow. This is the most widely used tangent based calculator for baking out normal maps. We used this on Halo 4 and 5 and know 343 uses this format even now. MegaScan uses MikkTSpace and Poliigon is moving towards this global format. If this can be prioritized I know people would use it even if they didn't realize they already are.
Applications that Natively support Mikk Tspace
-3ds Max
-Blender
-Maya
-Unity
LINK to Test Asset: https://drive.google.com/file/d/1eQW0sERqiGV25bZdIYKHd6XqACPPXkrV/view?usp=sharing
Currently the only way to have mathematically "Correct" normals with Corona is using 3ds Max legacy format. See images attached
-Unreal
-Substance Designer and Painter
romullus:
+1 for MikkT support.
maru:
Logged, but please keep in mind that this will be treated as very low priority. If you know other users who need this, or if you are such a user, please let us know here.
(Internal ID=919678353)
dfcorona:
+1 I noticed Vray 6 was giving me better results with Normal maps than Corona.
maru:
--- Quote from: dfcorona on 2022-06-23, 17:15:56 ---+1 I noticed Vray 6 was giving me better results with Normal maps than Corona.
--- End quote ---
Are you sure this is related to Mikk T support?
Could you share some examples of this? (renders, and scenes if possible)
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