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Messages - maru

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1
Work in Progress/Tests / Re: Rendering with Corona
« on: Yesterday at 16:51:00 »
Hi, changing smoke color should be pretty straightforward.
You can adjust the absorption color and scale.
Then you can adjust the scattering color. Disabling "single bounce only" can be a good idea to get more realistic results, but it will also render slower.
Here are some screenshots. In the last one I tried setting up some kind of dense, yellowish smoke so I've set both absorption and scattering to a yellowish hue.

Note that if you leave scattering color-less (white/gray) and only set absorption to some strong color, you will get weird results, but it's supposed to work that way. With absorption, you are treating light rays with maths, so the original RGB values may at some point end up as something completely different. :)

2
We can only provide a solution or fix something in Corona if we either reproduce the problem on our end (with a scene or exact reproduction steps) or get an error report/minidump file from which we can conclude what the culprit is. Please see: https://support.chaos.com/hc/en-us/articles/4648898278545-How-to-report-issues-C4D
Also please always share the exact version of Corona you are using. For example "Corona 11" or "Corona 11 Hotfix 1" or "Corona 11 Hotfix 2", etc.

3
Work in Progress/Tests / Re: romullus wips
« on: Yesterday at 16:03:06 »
The forum is acting weird and for some reason it did not display your newest posts as unread for me. Super cool stuff as always!
The AI experiment is great too. I understand that some jobs can already be replaced by AI, but for some other ones I am sure AI will stay as an assistant/tool operated by a human. At least for some time... We shall see!

4
Hi, there was a similar case recently, maybe the solution I suggested would work for you? https://forum.corona-renderer.com/index.php?topic=42411.msg223864#msg223864

Other than that, I do not really understand this part: "block out whatever it would do if it was a normal visible object (Without casting shadows)"
If it would not cast shadows, that would mean that it does not block light. So if it should not block light, then what should it block? :)

5
Gallery / Re: Kill Bill
« on: Yesterday at 15:34:41 »
Hi, please do not take this personally and treat it as constructive critique:

Since the works are "dedicated to Quentin Tarantino" and Kill Bill is the main theme, you should make sure that the poster is not distorted like this: https://forum.corona-renderer.com/index.php?action=dlattach;topic=42487.0;attach=197586;image
It seems correct in this shot: https://forum.corona-renderer.com/index.php?action=dlattach;topic=42487.0;attach=197588;image

6
[Max] Bug Reporting / Re: Reflections override and Glossiness
« on: Yesterday at 15:25:01 »
Hi, this has been reported and discussed before. While it may not seem intuitive, this is the expected result in Corona. Those shadows are caused by material reflectivity. They will disappear if you set IOR to 1.0 for your materials - they will not be reflective any more, but at the same time they will not be realistic. Those shadows are a part of reflection.

If you need to get a reflection override of some bitmap without seeing the "additional" shadows, you can try clamping the HDRI to remove the brightest part from it (aka the sun). See screenshots.

It is also possible that the result you are after can be achieved using some other way. Can you explain why exactly you would like to use the reflections override? We may be able to provide some additional solution or workaround.

7
[Max] I need help! / Re: Weird IP adress on DR server
« on: Yesterday at 15:08:04 »
Since this issue is most likely related to your network setup, I would recommend sending a support ticket here: https://support.chaos.com/hc/en-us/requests/new
Our technical support team should be able to assist you further.

I can also see that there are similar forum threads online (not specifically about Corona though):
https://superuser.com/questions/878351/192-168-1-254-vs-255-dhcp-ip-assignment
https://stackoverflow.com/questions/72502975/what-is-the-difference-between-255-255-255-255-and-local-broadcast-ip
What I think may be happening here is having two subnets (subnetworks) and ideally Corona DR should be used with just a single subnet.

8
I think I have managed to get what you need. :)
Create a Corona Legacy Material (because it's easier to get non-physical properties with it, such as lack of reflections).
Set its refraction to 1 and IOR to 1. That should make it "invisible".
Under advanced options set alpha to "always black".
Then plug a Corona Rayswtich Map into this material's refraction color and make it GI - black, reflect - black, refract - white, direct - white.

It should also work with the Corona Physical Mtl somehow, but I haven't tried it.

9
Hi, if it wasn't working globally, we would have a lot of user reports. :)
Most importantly, please try updating to Corona 11 HF2 - https://corona-renderer.com/download
Even if something is broken in Corona 9, we definitely won't be fixing it there.

10
The crash was caused by the 3ds Max Chamfer modifier and, according to our investigation, was not related to Corona at all.

11
[Max] Bug Reporting / Re: Corona 11 crash
« on: 2024-04-16, 16:25:01 »
Hi guys,

I have a similar issue with Corona 11.

Here is my topic.
https://forum.corona-renderer.com/index.php?topic=41611.msg219991#msg219991

On Friday I submitted my note to Chaos Help Center. I've still waiting for any response.

Adam
-----------
https://www.instagram.com/terton_rendering/
https://www.behance.net/terton
https://www.terton.pl

Can you share your ticket number? I could not find anything under your forum email address.


For Misshurika the ticket number was #226825 and the issue was related to overheating. The system stopped crashing after undervolting the CPU which lowered the CPU temperatures from 90+ to ~75C.

Please note that Corona cannot directly cause a system crash. It can cause a 3ds Max crash, but if the whole system crashes (e.g. a blue screen or restart), that would point to things like hardware or driver problems.

12
[Max] I need help! / Re: License is NOT WORKING AGAIN
« on: 2024-04-15, 17:34:17 »
Resolved through a support ticket. Sorry for the inconvenience!

In case of payment/licensing issues, please always report them at https://support.chaos.com/hc/en-us/requests/new

13
For a fully invisible material, try using an empty Corona Rayswitch Material. It should not affect any effects in any way. Let us know here if it doesn't work.

14
[Max] I need help! / Re: Weird IP adress on DR server
« on: 2024-04-15, 16:37:07 »
Type this into the Windows Start Menu and press Enter: ncpa.cpl
Do you see only 1 network adapter there, or more?
If there is more than 1, it could mean that your DR Server picks up the wrong network adapter.
One solution would be to disable the network adapter which is not necessary (if possible) and try again.

Regarding RAM usage - where exactly do you see those numbers? If you mean in the VFB or in the DR Server window, then you don't have to worry about it. It's best to manually check RAM usage on the node. The numbers displayed by Corona are actually the commit size / physical RAM. The commit size is the amount of memory "reserved" by the OS, so it can often be larger than the actual physical memory and that's normal. See: https://forum.corona-renderer.com/index.php?topic=17892.0


15
Yes, this is the result of using LightMix - https://support.chaos.com/hc/en-us/articles/4528606952849-How-to-use-interactive-LightMix-in-Corona-for-3ds-Max

LightMix generates one render element per light and blends all of them in the VFB so that you can see the final result and tweak the intensities and colors of your individual lights.
If you delete those render elements, nothing bad will happen, but you will not be able to use LightMix any more.

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