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Messages - Okmijun

Pages: [1] 2
1
OR...install latest NVIDIA PhysX System Software
I just could not find separate install exe file
here it is
thanks for watching!

https://www.nvidia.com/en-us/drivers/physx/physx-9-21-0713-driver/

2
Sometimes it is very hard to fight with hidden MassFx/ Physics plugin garbage, although you already have updated plug-in installed, etc...
Those 2 scripts may help to clean up the scene, but please, be aware, as the changes are not reversible, so save the scene before starting the script.
I collect them randomly on the net...and it is always good manner to start the script from *.ms file, not maxscript listener...

2 scripts....

(
fn hasMassFXMod o =
   (
   result = false   
   if o.modifiers.count > 0 then
      (
      for t = 1 to o.modifiers.count do
         (
         if (classof o.modifiers == MassFX_RBody) then
            result = true
         )
      )
   result
   )   
     
clearSelection()
   
for obj in objects do   
   (
   if hasMassFXMod obj then
      selectMore obj
   )
)






pxStuff = #(UConstraint, pxJoint, Skeleton, nvRagdoll, nvBox, nvCapsule, nvSphere)
for i in objects do for j in i.modifiers do if (classof j==MassFX_RBody) do deletemodifier i j
for i in objects where (finditem pxStuff (classof i))>0 do delete i



3
I would to hear it is back!

4
General CG Discussion / Free Studio setups - CGMood
« on: 2024-02-14, 13:41:04 »
If someone needs this, great resource of Free Studio Setups, Corona, Vray, FStorm...
Shoot like a PRO!

https://cgmood.com/studio-sets


5
General CG Discussion / Re: Reset Xref/Collapse/Edit Poly
« on: 2024-01-04, 23:51:12 »
Hi,
I am SO sorry to be one of those annoying-people-you're-helping-with-nothing-in-return... BUT
Please see attached screencapture.
Either I'm doing something wrong, or something buggy is up with my max. Either is very likely...
Can you spot a problem? Thanks again James you're skills are impressive

Do not worry, me too!
I have some ideas for scripting, to speed up workflow

1. use some batch merge script /there are a few of them/
2. explode and attach every file imported via batch merge script.

Basically, we should combine functionality of 2 scripts, merging, and attaching into poly.

merge
https://www.scriptspot.com/3ds-max/scripts/batch-merge
and soulburns attachselectedobjects
with pivot in center base, ofcourse!
furher more, we could incorporate multialign script to align them into raws...
and with few clicks, you have whole afternoon of work.

I hope I was clear enough what did I want to explain.


6
Gallery / Re: Lifestyle
« on: 2022-10-04, 23:20:38 »
Feedback > best of the week!
Cheers!

8
[Max] I need help! / Re: 3DS max lagging
« on: 2021-06-08, 11:34:13 »
There are a lot of cleaner scripts, which clean note track, among all garbage....but so far I did not find any script which makes better job than this one note tracks cleaner...
It it is real life saver....

https://3dsky.org/3dmodels/show/remove_note_track_pro_antisifa

If you do not have 3DSky account, here is the script


Cheers!



(   

for i = 1 to theMixer.numMaxMixers() do   theMixer.removeMaxMixer 1 false 1
local trackIndex = 1
local m = trackViewNodes[trackIndex]
while (m != undefined) do
(
   ct = numNoteTracks m
   i = 1
   while not  keyboard.escPressed and i <= ct do
   (
      deleteNoteTrack m (getNoteTrack m 1)
      if  (mod i 200)  < 1 then Print (ct-i)
      i = i+1
   )
   trackIndex = trackIndex + 1
   m = trackViewNodes[trackIndex]
)
)


10
I could not find any topic for this, so I am opening new topic for this specific idea for new builds, regarding the corona lights, I hope some will read this and adopt it. If it already applied to corona versions, I am sorry, I am not familiar with newer coronas.

So, point is next:
- when you create Corona light, standard wirefrime color is yellow, or turn off, black one.
- would be great if I could choose my wirefrime color to be same as LIGHT COLOR, or if I do not want to use that function, to be standard yellow?

In that way, if you have a lot of lights with diff colors would be much easier to walk through lights.

I think this is piece of cake to implement?

11
Sorry, i didnt test it with Corona 2. Will update it once i get my hands dirty with Corona 2

Did you update it yet, maybe?
oh, btw, the script is not possible to DL from your site anymore...could you please post it, again?
thanks!
...
btw, I've got some mail from some invisible user wanted this script, but mail was sent from "support@corona-render.com", obviously.
So, please post here all you wishes...

12
Thanks!!!!!!!

13
Nope, it's about adding Corona items to this X menu. The question is, does it make sense when we already have the toolbar?

+1
It makes sense.
This way is the faster and CAD-like users do like everything which reminds on command line!
So, please add this feature.

BTW
If you use ACTIVE TYPE
http://www.scriptspot.com/3ds-max/scripts/activetype
you can modify and add some shortcuts to your workflow.

14
HOLY GRAL!!!

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