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Messages - Zorian

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31
Hi guys,

Today when I started to render one scene I saw that Corona Standalone gets lags while rendering. It still renders but I cannot use the corona frame buffer in real time. It didn't happened before so I'm courious what can bring this issue to me. Friday I had a bleuscreen while using VR in ue4. Can it be conected?

Corona use as always almost 98% of processor. I've got 64gb ram and it's only 40% is used while rendering

I was using Corona 3.0 from August, update to 20-september version didn't help

32
I haven't tried but another fluid Sim plugin worked great. Need to keep the final .scn file under 1gb though.

Under 500mb ;) I've never forced it to work with files above this limit.


Anyway Graswald works nice to me, but I had to made materials. It's a scene made one yeagr ago, when I had test version.
https://www.artstation.com/artwork/r1gKe

33
not really. but there is a solution to use new builds of corona with the exporter. You need to keep Corona 1.6 for creating materials and after creation switch in settings to use Corona 1.7 or above for render.

In this way you can make renders on new build which are faster. Also Blanchg is working with improving export time of particlesettings - and first test was really promising. To export genereted water with foam, exporting time decreased from 48+h to 5 minutes but causes problems with linked objects.

34
Chaos Corona for Blender / Re: Blender Exporter v3 released
« on: 2018-08-22, 12:00:13 »
the first part of my post was written quicker than I downloaded the official release from bitbucket - it was updated using updater settings and cause problem with downloading a version called 9.0.0

After downloading version 8.0.11 and installing it manually- it works, but only with Corona 1.6 in case with flip fluids. with newer versions of Corona still works but with smaller files i think.

Summary:
Flip fluids works with Corona 1.6.3 and exporter 8.0.11
small scenes works with Corona 1.6.3. - 3.0.0 on exprter 8.0.11

35
Chaos Corona for Blender / Re: Blender Exporter v3 released
« on: 2018-08-21, 12:55:37 »
Thanks. It's faster but not fast enough to try it on my scene:p I was exporting the scene in two hours but it didn't succes So i had to come back to commited projects. Anyway I see two issues - cannot use corona 1.7 and above and window to choose the materials disappeared.


Edit:
Version 8.0.11 Works fine with Corona 3.0 I don't know which version causes the problems earlier. I think that archive called coronablender-render_corona-dfbd7e3196cb but I'm not sure which version ii was, cuz i changed version txt to 9.0.0 :D

36
Chaos Corona for Blender / Re: Blender Exporter v3 released
« on: 2018-08-20, 13:10:58 »
Thanks a lot!

Thanks a lot! yes, indeed there is a lot of particle settings and I hope that worth it! Currently I've made one shot using V-ray but I love Corona:) As I spoke with the guy from Garagefarm, there can be option to render the whole animation even using Corona. But it depends on exporter speed.

I'm waiting in patience:)

37
Chaos Corona for Blender / Re: Blender Exporter v3 released
« on: 2018-08-20, 08:09:22 »
Do you have a smaller sample scene? I might be able to optimise for your scene.

Not really - the mesh is made using FlipFluid addon and it's payed- The addon generates a lot of particles like foam and bubbles in the water. so I'm not abble to make smaller scene using it. You can download demo addon with demo scenes and remake the simulation on your computer, that will be faster. Without particles, using only fluid mesh, I didn't had any issues. With particles I gave up after 48h of exporting. The same scene was exported in 5 minutes using Vrayaddon, but I'd love to render this scene using Corona - even only stills without any animation.

Here is flip fluids demo:
https://github.com/rlguy/Blender-FLIP-Fluids/wiki/FLIP-Fluids-Demo-Addon



38
Chaos Corona for Blender / Re: Blender Exporter v3 released
« on: 2018-08-17, 10:27:46 »
Hi there, Any way to speed up the exporter speed? Currently I'm working on quite big scene with water simulation, made using Flip Fliuds for Blender and I love to render it external on render farm. Anyway as I see while exporting the blender use only 10% of my CPU. Is there any chance t ospeed it up? I've got "Binary Mesh Export" and  "Corona Multi Threaded" checked. Corona Verbose is unchecked. I'm also using Corona3.0  from Monday and Bledner 2.78c

39
Chaos Corona for Blender / Re: Blender Exporter v8.0.0
« on: 2018-08-13, 16:52:46 »
Any chance to add Nvidia denoiser into render settings? Or Standalone doesnt support this? Currently I'm testing Corona3.0 and it works with latest exporter.

Also support for an animated textures should be great! I'would like to make an animation with water simulation and Dynamic paint of wet color can be baked into animated texture and as I saw, Corrona supports animated textures:)

42
Chaos Corona for Blender / Re: Blender Exporter v8.0.0
« on: 2018-06-07, 16:24:19 »
v8.0.10 includes a way to render with textures.  Material preview still doesn't work.

Thanks, Currently I'm using corona Standalone 2.0 and I need to admit that it is really fast. Thanks a lot:)

43
Chaos Corona for Blender / Re: Blender Exporter v8.0.0
« on: 2018-05-02, 21:50:59 »
The multi texture node is now available v8.0.2 https://bitbucket.org/coronablender/render_corona/wiki/Release%20Notes%202018

Thanks a lot! can't wait to check it :)

44
Chaos Corona for Blender / Re: Blender Exporter v8.0.0
« on: 2018-04-28, 14:00:55 »
Coming soon to standalone: triplanar mapping node

That's nice! Cant wait. Do you consider to add also a multitexture node? It can really make participles in blender looks more realistic:)

https://corona-renderer.com/blog/wp-content/uploads/2017/04/MultiMap_GIF6.gif

45
Hey thanks for the support, it is me 😁

Nice:) So I will post in in Polish facebook group maybe someone will patronite you :)

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