Author Topic: Forest Pack Pro new EDGE option  (Read 34213 times)

2015-08-16, 17:11:29
Reply #30

atelieryork

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This is superb news...
Alex York
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max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-08-16, 17:47:51
Reply #31

3dwannab

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will be implemented on Itoo's side
Maybe I'm not the most patient man in the world but did they give a timeframe for it to be implemented there side. If not then I'll go to the forum and ask.

2015-08-16, 22:07:42
Reply #32

Ondra

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I got some, but I was asked not to share it, because it might change. You can go ahead and ask them ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-17, 17:00:17
Reply #33

3dwannab

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Yeah, I done that anyway ;]  Their response.
http://forum.itoosoft.com/index.php?topic=2789.msg11977#msg11977

Quote
We are working on a solution for Corona and Mental Ray, if all goes well you should see it in the forthcoming release of Forest Pack. I don't have a date for that at the moment I'm afraid, but Subscribers will be able to test the beta when it becomes available.

Many thanks!

Paul

Time for a....


2015-08-27, 11:34:32
Reply #34

mtanasiewicz

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Where is the "Like it" button?

2015-09-23, 14:18:29
Reply #35

filanek

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There is something I discovered by accident, I just used the script to convert my multiscatter grass, I use in vray scenes, there is vraydistance texture for "slicing" large patches of grass in opacity slot. Nice surprise was that corona supports this vray texture!


2015-09-24, 10:04:27
Reply #36

atelieryork

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Nice!
Alex York
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www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-09-24, 10:56:12
Reply #37

romullus

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It's not so nice when you see how it's killing performance, though. Nevertheless it's always better to have an option than not.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-11-18, 18:17:38
Reply #38

Frood

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Just tested Beta 5.0.1 + Max 2016 + Corona 1.3: Could not make edge mode work. Viewport preview (Ctrl+Click "Edge" radiobutton) shows a promising result. Itoo included Corona materials with Forest_Edge map in the opacity slot (a shell map to enable Corona and MR to use edge mode - happy coding DeadClown ;).

When I create a new Material using Forest_Edge in opacity slot, the material becomes completely invisible. The same happens when I untick Legacy mode in the provided  materials.

Edge mode works in MR now using Forest_Edge in fact. Was anyone successful with Corona yet? Or is still something missing at Coronas side?

Good Luck
Never underestimate the power of a well placed level one spell.

2015-11-19, 10:34:57
Reply #39

mitviz

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just great that corona has its own scatterer, itoo sometimes has issues with things disappearing and adds to the cost of paying for an extra software
Mitviz
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2015-11-19, 10:38:14
Reply #40

atelieryork

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You know, I never tried CoronaScatter yet.... I'm intrigued to see how it works for simple things like rugs and grass etc. We've just finished a very complex FP-based project that CS would not have worked for but if CS is being developed quickly it could be a very good general solution.
Alex York
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max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-11-20, 16:10:04
Reply #41

vkiuru

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Just tested Beta 5.0.1 + Max 2016 + Corona 1.3: Could not make edge mode work. Viewport preview (Ctrl+Click "Edge" radiobutton) shows a promising result. Itoo included Corona materials with Forest_Edge map in the opacity slot (a shell map to enable Corona and MR to use edge mode - happy coding DeadClown ;).

When I create a new Material using Forest_Edge in opacity slot, the material becomes completely invisible. The same happens when I untick Legacy mode in the provided  materials.

Edge mode works in MR now using Forest_Edge in fact. Was anyone successful with Corona yet? Or is still something missing at Coronas side?

Good Luck

I found a way around this is to load one FPs own presets, copy its material to mat.editor and since the presets have materials set up with Forest_edge in opacity channel, just copy&paste your own materials' maps over the preset materials diffuse etc slots, apply the customized preset materialto your own models/forest and it works.. doesn't even take that long to set up in the end. It's still strange that applying the Forest_Edge to your own materials bugs out.

2015-11-20, 18:59:18
Reply #42

Frood

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I think this only works since 5.0.2b. Edge mode of beta 5.0.1b didn´t worked at all in Corona.

Better to wait for a stable release :)
Good Luck!

Never underestimate the power of a well placed level one spell.

2015-11-24, 13:34:58
Reply #43

RolandB

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It works perfectly with the new 5.02 ! an it seems very stable.

Portfolio on Béhance
http://www.behance.net/GCStudio

2015-11-24, 15:59:34
Reply #44

Frood

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Very nice! 30-50% performance drop in some average scene is quite expensive though. But it seems that Itoo drastically reduced the lag after selecting a forest object - even nicer :)

Good Luck!

Never underestimate the power of a well placed level one spell.