Author Topic: Unreal Engine 4 for ArchViz - Thoughts?  (Read 292714 times)

2015-08-20, 06:09:15
Reply #165

philippelamoureux

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The thing with StingREAL is ... can beast produce G.I as nice as Lightmass? I guess they're quite similair but we'll have to see when someone sacrifices himself to test it out.

2015-08-30, 11:38:04
Reply #166

philippelamoureux

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Now this is freaking good G.I
Looks very real!


2015-10-01, 08:54:07
Reply #167

fellazb

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It's getting better and better...


2015-10-09, 09:24:13
Reply #168

Tanakov

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It's getting better and better...


This one is quite impressive, easy i mean theres nothing fancly going on, but its really nice.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2015-10-13, 00:57:05
Reply #169

philippelamoureux

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2 new superb scenes!



2015-10-13, 12:04:16
Reply #170

tomislavn

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I like the bed facing camera in the 2nd video ;D

Jokes aside, both are really nice!
My 3d stock portfolio - http://3docean.net/user/tomislavn

2015-10-29, 04:47:11
Reply #171

philippelamoureux

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Another project from the guy who did the same last two. He's doing great work.


2015-11-28, 05:24:30
Reply #172

philippelamoureux

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Koola dropped this on his twitter. All billboards (planes with texture and opacity mask).  Very nice. I already used billboards in one of my scene. You can have A ton of instances and it still runs great!


2015-11-28, 12:02:46
Reply #173

burnin

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^Nice work again. Got any link?

2015-11-28, 23:02:51
Reply #174

philippelamoureux

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2015-12-03, 13:50:40
Reply #175

DarcTheo

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2015-12-14, 14:24:39
Reply #176

spadestick

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I think I found something that unwraps for UNREAL...

https://www.thefoundry.co.uk/products/mari/learn/

the 1st video.


2015-12-14, 15:45:32
Reply #177

tomislavn

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I think I found something that unwraps for UNREAL...

https://www.thefoundry.co.uk/products/mari/learn/

the 1st video.

What do you mean? AFAIK, MARI is a texture painting software that requires already unwrapped model to work with. It just creates textures and exports them to be straight forward compatible when used with UE4 (presets for roughness, metallic, etc.).

It probably has some internal quick unwrap generator like most of texture painting programs (Substance, Quixel, etc.), but not sure why would it be specifically good for Unreal?

Or am I missing something? :S
My 3d stock portfolio - http://3docean.net/user/tomislavn

2015-12-14, 16:26:27
Reply #178

lacilaci

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I think I found something that unwraps for UNREAL...

https://www.thefoundry.co.uk/products/mari/learn/

the 1st video.

I wasn't aware Mari can do UV's :D what's wrong with standard unwrapping tools?

2016-02-07, 01:22:27
Reply #179

melviso

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New work by Koola,with ue4:


This guy's work is just awesome. I am wondering if he used realtime GI or everything is baked. Probably baked. I am probably gonna try some realtime stuff really soon. Have to give this a go!!