Author Topic: Vertex connection and merging added!  (Read 38112 times)

2012-11-30, 10:21:04
Reply #15

racoonart

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This whole technique stuff is pretty amazing, I didn't understand what bidir really does and why it isn't as fast as pt but solves some problems - (excluding this one here). But I found a page for everyone who's interested to learn the principles:
http://youtu.be/QhJhVkbCgVU hundreds of videos explaining render stuff :)
Now I got it :D
Any sufficiently advanced bug is indistinguishable from a feature.

2012-11-30, 18:09:46
Reply #16

Sam75

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Will Bdir and VCM ever be able to work with HDcache to speed up things ?

2012-11-30, 21:07:33
Reply #17

Ondra

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Will Bdir and VCM ever be able to work with HDcache to speed up things ?
no, there is no framework yet to use caching for bidirectional methods
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-30, 22:37:02
Reply #18

Javadevil

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This whole technique stuff is pretty amazing, I didn't understand what bidir really does and why it isn't as fast as pt but solves some problems - (excluding this one here). But I found a page for everyone who's interested to learn the principles:
http://youtu.be/QhJhVkbCgVU hundreds of videos explaining render stuff :)
Now I got it :D

Great find, I will be watching them.

2012-12-02, 00:01:23
Reply #19

Ondra

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More hard-to-render scenes:



Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-12-02, 00:56:55
Reply #20

Javadevil

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Freakin'  Awesome  !!!!!!
Only dancing pony's I could find :)


2012-12-02, 01:00:08
Reply #21

Ondra

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Freakin'  Awesome  !!!!!!
Only dancing pony's I could find :)

what about
? ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-12-02, 14:36:59
Reply #22

tomasd

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VCM is not unbiased ;-)

2012-12-02, 20:34:00
Reply #23

Chakib

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VCM is not unbiased ;-)

why do you say that?

anyway, i just want to test it very very very soon, i need it :s

2012-12-02, 20:49:38
Reply #24

Ondra

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VCM is not unbiased ;-)

why do you say that?

anyway, i just want to test it very very very soon, i need it :s
he is right, it is not unbiased, but consistent - it means that when rendering the bias eventually goes to zero with time.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-12-02, 21:04:34
Reply #25

Chakib

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VCM is not unbiased ;-)

why do you say that?

anyway, i just want to test it very very very soon, i need it :s
he is right, it is not unbiased, but consistent - it means that when rendering the bias eventually goes to zero with time.

i see , but it's doing a great job here, maybe you should make a 2 hours render of a full test scene with VCM so we can see better.

2012-12-02, 21:57:53
Reply #26

Sam75

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I see you don't have those funny white splotches, Do you keep "use merging" off ?

2012-12-02, 22:27:52
Reply #27

Ondra

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FYI VCM with "use merging" off equal regular bidir
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-12-02, 23:25:54
Reply #28

Sam75

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FYI VCM with "use merging" off equal regular bidir

I see, you noticed those splotches I am talking about ?

Also edges get over exposed as soon as I used an environmental light, Coronasky or Hdri

Actually both Bdir and VCM are doing great with direct lights but it gets very noisy and slow if I use environment lightning.

2012-12-03, 00:19:49
Reply #29

tomasd

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Chakib: Saying that because it is (I am one of the method's authors). But it doesn't really matter, as you want low noise, not some math buzzwords :-)