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Messages - fedestampini

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1
[C4D] Feature Requests / Re: Projector Shader in Corona
« on: 2020-07-02, 16:28:17 »
Any news regarding the projector shader working correctly?

2
[C4D] General Discussion / corona V6
« on: 2020-06-05, 17:44:39 »
hi currently running on V5 hotfix 2, where do i get corona V6 beta?

3
[C4D] Bug Reporting / Re: Team render and takes
« on: 2020-03-24, 15:49:58 »
Thanks, i just wanted to make sure you could replicate the error and it was due to any possible fault in my configuration.
thank you

4
[C4D] Bug Reporting / Re: Team render and takes
« on: 2020-03-23, 21:42:10 »
any news?

5
[C4D] Bug Reporting / Re: Team render and takes
« on: 2020-03-17, 15:06:24 »
just uploaded the scene:

1584453910_take-test.rar

let me know if something isnt clear.

6
[C4D] Bug Reporting / Re: Team render and takes
« on: 2020-03-16, 18:57:08 »
no shared shader, ill try to replicate the bug in a simpler scene since this one is 1Gb.
can you explain me where to find the private uplader?
thank you

7
[C4D] Bug Reporting / Team render and takes
« on: 2020-03-13, 17:46:21 »
Hi I'm not sure why but if using Team render with MARKED takes some materials turn Black.
Image 1 inside the take of that respective View is rendered with the Teamrender to picture viewer
Image 2 inside the take of that respective View is rendered with Teamrender marked takes to picture viewer

using the Team render marked take to me is essential so i can render multiple views using more machines.
Any idea of what causes the problem?

8
[C4D] Feature Requests / Re: Projector Shader in Corona
« on: 2020-02-05, 20:56:58 »
this has been request a dozen time, finally someone in the development team has notice it.
Once its fixed it would be nice to know what would be the correct workflow: projector shader/transform effect inside a layer/ or whatever is the right way to do it without bugs.

Finally thanks Corona team.

PS: that's another list of things that i strongly suggest to take look at for the future development.
https://forum.corona-renderer.com/index.php?topic=26202.0

9
+1 on everything
I keep seeing people requesting the same stuff over and over like in my old post https://forum.corona-renderer.com/index.php?topic=26202.0
but never really understood if this aditional shader are a priority for the Dev team.



11
+1 especially on the UV node

12
[C4D] Feature Requests / Re: Support for several UVW-Tags
« on: 2019-10-18, 13:16:38 »
+1

13
[C4D] Bug Reporting / Re: material preview in objects
« on: 2019-09-24, 16:00:25 »
I have the same issue, i came to the conclusion that the shared shader isn’t fully stable.

14
[C4D] Feature Requests / Re: UV bitmap tiling
« on: 2019-09-23, 14:15:17 »
I agree. Tiling the texture in the material in the form of a knot is a must!

Hi arte, please check this post and tell me what do you think regarding this possible solution.
thank you

15
[C4D] Bug Reporting / Re: Projector shader
« on: 2019-09-17, 17:58:49 »
I think this issue is solely because of the shared shader. It's been reported in the past that it can be problematic when shared with other materials. Until it is resolved, the workaround would be to avoid using the shared shader. But of course, your scene will be looked at.
the shared shader is NOT used across multiple material, is used in the same material to ïnstance"the same bitmap. it works great except when it has to work with the Projector shader.

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