Chaos Corona for 3ds Max > [Max] General Discussion

Corona development progress

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Ondra:
vertex connection and merging: http://smallvcm.com/

Sam75:
Looks promising.

yolao:

--- Quote from: Keymaster on 2012-11-14, 02:07:01 ---I'm taking a break until christmas to develop new unbiased GI algorithm for extremely difficult scenes.

--- End quote ---

Great, thanks!

Chakib:
Great news keymaster can't wait to see this !

Realish:
The future of Corona looks amazing.

Some links to get creative juices flowing to make Corona a faster better rendering engine.

1)  http://www.mitsuba-renderer.org/
The documentation manual here is really interesting in that it talks about all these different ways people have solved rendering different things quickly in the past like bidirectional path tracing plus so much more.  I thought it was a good read.

2) http://iwantthatcake.wordpress.com/2012/02/22/real-time-radiosity-geometrics-enlighten/
Since, it's mentioned other places that if all the CPU power was used right we could have real time GI this seemed interesting that it was already done and being used in video games like Battlefield 3.  I know it's not 100% realistic, but for the rendering time taken to make the scene it's pretty great.  A super fast rendering option like this could be really useful in some cases even if some bake time is needed to start.

3)  http://realtimeradiosity.com/demos/
Links to ways people have tried to do real time GI in the past.  It's interesting the results that each method achieved.

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