Chaos Corona for 3ds Max > [Max] General Discussion

How should the frame buffer look?

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Ludvik Koutny:
Horizontal arrangement will be probably better, but i would strongly advise against icons only. Icons only are extremely confusing for new users, and ribbon in 3ds Max is a prime example of how things should not be done. Even after using ribbon for 3 years now, i still have to hover over icon buttons to see what they do and search for a while until i find the right one.

Also reason why framebuffer looks different to Max UI is that in future it may not be Max specific, so there is no need to try to match Windows 3.11 style of 3ds Max UI.

Ludvik Koutny:
How about this one?

Chakib:

--- Quote from: Rawalanche on 2013-01-19, 00:20:22 ---How about this one?


--- End quote ---

hmmm i don't like the names in icons they are taking too much space, simple rounded icons will be nicer and light to the eye.

Ludvik Koutny:
Yes, i understand, but i am afraid that without text, something like this could happen:


If you used 3ds Max since early versions, you sure know what a pain in the butt were icons compared to clean text UI.

I wanted to go for something inspired by modo because i think it is a great example how proper, intuitive and clean UI should be done: http://blog.andrewhainen.com/wp-content/uploads/interface.png

Chakib:

--- Quote from: Rawalanche on 2013-01-19, 01:06:19 ---Yes, i understand, but i am afraid that without text, something like this could happen:


If you used 3ds Max since early versions, you sure know what a pain in the butt were icons compared to clean text UI.

I wanted to go for something inspired by modo because i think it is a great example how proper, intuitive and clean UI should be done: http://blog.andrewhainen.com/wp-content/uploads/interface.png

--- End quote ---

the modo style icons is really nice i think you should inspire by it without taking a lot of space if you put the text, it's will be nice to see like this style in corona

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