Chaos Scatter > [Scatter] 3ds Max - Bug Reporting
Animation flickering with corona scatter
assifv:
Hi all, I'm making a simple animation of a building, and when I use corona scatter, it flickers because on some frames the plants are rendered in a different position. You can see what I mean in this video: https://www.youtube.com/watch?v=_TI25YzFNyU
What am I doing wrong? Or is this a known limitation of corona scatter?
I'm using Corona 6 on 3ds Max 2020. I've already tried to enable the 'temporal consistency' setting, but that didn't change anything.
romullus:
This shouldn't happening, i'm moving the topic to bug reporting board. You may also want to open a support ticket. If you'll do this, don't forget to provide the link to this topic.
https://coronarenderer.freshdesk.com/support/tickets/new
mike288:
Hi assifv, romullus is right - this is strange. Please, do you use Corona 6 Hotfix 1? If not, can you try that to see if it helps? In Hotfix 1 there were some fixes related to behavior of Corona Scatter in similar cases.
assifv:
Hi Mike, I'm using the default Corona 6, not the hotfix. I will install it today and make a new test animation. I'll let you know if that fixes it.
assifv:
I've rendered a new animation with Hotfix 1 installed, but the flickering still occurs: https://www.youtube.com/watch?v=OCmJG_JZXJw
I wil also file a bug report and mention this topic.
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