Chaos Corona for 3ds Max > [Max] Daily Builds
Corona Material Library - Appreciation & discussion thread
Tanakov:
Hello,
Since this is a tottaly new feature, I think it deserves its own topic here.
There is some space for tweaks in the library.
I think that opening a discussion about materials can be benefitial for the whole community.
What I noticed so far I have put in the suggestion box at "Feature Requests".
For example: "Fabric Curtain Heavy" - Bump map is missing the Triplanarmap
GabrielS:
The material library is very useful for beginners and to have a good basis to work on materials
One suggestion:
The names of textures are veeeery long (same for the thumbnails)
Can we have a human readable names ?
Two averages:
- Reducing errors from Windows with loong names and paths
- wen working in a scene, it's always preferable to have names for assets, textures that can be understand by others
Tanakov:
--- Quote from: GabrielS on 2017-09-19, 13:34:00 ---The material library is very useful for beginners and to have a good basis to work on materials
One suggestion:
The names of textures are veeeery long (same for the thumbnails)
Can we have a human readable names ?
Two averages:
- Reducing errors from Windows with loong names and paths
- wen working in a scene, it's always preferable to have names for assets, textures that can be understand by others
--- End quote ---
This are posted already, but its nice to see that we arent alone :)
Split Textures to MultiMap
1. https://forum.corona-renderer.com/index.php?topic=17464.0
Custom Groups for Users
2. https://forum.corona-renderer.com/index.php?topic=17465.0
Texture Rename
3. https://forum.corona-renderer.com/index.php?topic=17466.0
Real World Scale
4. https://forum.corona-renderer.com/index.php?topic=17467.0
giza:
It would be nice to have different cursor or maybe if possible highlight the object when drag&droping the material to geometry now its sometimes hard to be precise when there are multiple objects in the location we hover/release mouse
Ryuu:
Yep, we'd like to change the cursor during drag & drop. The problem is that this is hacked on top of 3ds Max drag & drop functionality so there are some slight issues we weren't able to figure out yet (like properly changing the cursors) :)
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