int interactive.minRenderTime = 33Is there a reason why this shouldn't be set to 1 just to force as fast updates as possible?
Regarding float interactive.giSamplesMult = 1.00 - Yes, you want to decrease it for stuff like DoF and MB, but if you have DoF or MB heavy scene, you will likely want to decrease it for your production rendering mode, not just IR. Having interactive.giSamplesMult set to 1.00 means it will simply use production GI/AA value, so if you have heavy Dof Scene where you have your GI/AA set to 4 for production rendering, GI/AA will be 4 in IR as well (after first pass).
Jaaay, one of my bugs made it to the finals :D
well if you made some contribution in the bug hunt you can still get a discount ;)
Just had an issue where save all flyout didn't show up in Corona VFB. It stayed invisible even after restarting scene or creating new one. It was cured only by restarting 3ds max. Although invisible, flyout still were functional as i was able to save elements by moving and releasing mouse roughly where save all should be. Cannot reproduce though.