Hello LeSill,
Thank you so much for posting this.
I don't think the Seamless feature will work correctly using a texture map that is not 1:1 in ratio; plus, using this feature, there's a big chance it will create another pattern over the object's surface that is still not entirely seamless.
Additionally, Maxon explained this feature in their User Guide for Cinema 4D at:
https://help.maxon.net/c4d/I'll suggest using the Corona Mapping Randomizer shader and/or the Triplanar shader instead.
Corona Mapping Randomizer shaderCorona Triplanar shaderI tried reproducing this (I mean, trying enabling/disabling the C4D's Seamless feature) using Corona versions from 7 to the latest Daily build + different C4D versions from R23 up to 2024, but I haven't had luck making it work as you intend to.
You mentioned this used to work; could you please provide me with the info about the exact/correct Corona version where this used to work like you mentioned? This way it'll be easier for me to track it down.