Hi everyone,
I've run into a problem with bump mapping, of all things. A simple Corona Bitmap bump map, connected to the bump slot of a Corona Physical material should produce the output in the first image. The second image shows what I get instead. The normal vector calculation is off; the y-component seems to be inverted.
If I exchange the Corona Bitmap shader for a simple Bitmap shader, the bump effect is rendered correctly (this is how I got the first image). This seems to indicate that there is some problem with the way Corona Bitmap is sampled. Can anyone confirm?
I certainly hope that it's just me missing something obvious, instead of there being something seriously wrong with Corona for C4D. If so, please point me to my mistake.
Anyway, and feedback is appreciated!